package org.tjuscs.bulletgame.view.component;
import java.util.ArrayList;
import java.util.List;
public class Animation{
public int a,b;
public boolean rect;
public List<Image> keyFrames = new ArrayList<Image>();
public int intv;
private int current;
public void setCollideGeometry(int a, int b, boolean rect){
this.a = a;
this.b = b;
this.rect = rect;
}
public Image getCurrentImage(){
return keyFrames.get(current/(intv+1));
}
public void update(){
current ++;
current %= keyFrames.size()*(intv+1);
}
}