/* * @(#)Random.java 1.46 06/10/13 * * Copyright 1990-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. * */ package java.util; import sun.misc.CVM; // NOTE: Kept in sync with J2SE, v1.3.1 since performance of // Random.nextInt() is faster. /** * An instance of this class is used to generate a stream of * pseudorandom numbers. The class uses a 48-bit seed, which is * modified using a linear congruential formula. (See Donald Knuth, * <i>The Art of Computer Programming, Volume 2</i>, Section 3.2.1.) * <p> * If two instances of <code>Random</code> are created with the same * seed, and the same sequence of method calls is made for each, they * will generate and return identical sequences of numbers. In order to * guarantee this property, particular algorithms are specified for the * class <tt>Random</tt>. Java implementations must use all the algorithms * shown here for the class <tt>Random</tt>, for the sake of absolute * portability of Java code. However, subclasses of class <tt>Random</tt> * are permitted to use other algorithms, so long as they adhere to the * general contracts for all the methods. * <p> * The algorithms implemented by class <tt>Random</tt> use a * <tt>protected</tt> utility method that on each invocation can supply * up to 32 pseudorandomly generated bits. * <p> * Many applications will find the <code>random</code> method in * class <code>Math</code> simpler to use. * * @version 1.34, 02/02/00 * @see java.lang.Math#random() * @since JDK1.0 */ public class Random implements java.io.Serializable { /** use serialVersionUID from JDK 1.1 for interoperability */ static final long serialVersionUID = 3905348978240129619L; /** * The internal state associated with this pseudorandom number generator. * (The specs for the methods in this class describe the ongoing * computation of this value.) * * @serial */ private long seed; private final static long multiplier = 0x5DEECE66DL; private final static long addend = 0xBL; private final static long mask = (1L << 48) - 1; /** * Creates a new random number generator. Its seed is initialized to * a value based on the current time: * <blockquote><pre> * public Random() { this(System.currentTimeMillis()); }</pre></blockquote> * Two Random objects created within the same millisecond will have * the same sequence of random numbers. * * @see java.lang.System#currentTimeMillis() */ public Random() { this(System.currentTimeMillis()); } /** * Creates a new random number generator using a single * <code>long</code> seed: * <blockquote><pre> * public Random(long seed) { setSeed(seed); }</pre></blockquote> * Used by method <tt>next</tt> to hold * the state of the pseudorandom number generator. * * @param seed the initial seed. * @see java.util.Random#setSeed(long) */ public Random(long seed) { setSeed(seed); } /** * Sets the seed of this random number generator using a single * <code>long</code> seed. The general contract of <tt>setSeed</tt> * is that it alters the state of this random number generator * object so as to be in exactly the same state as if it had just * been created with the argument <tt>seed</tt> as a seed. The method * <tt>setSeed</tt> is implemented by class Random as follows: * <blockquote><pre> * synchronized public void setSeed(long seed) { * this.seed = (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1); * haveNextNextGaussian = false; * }</pre></blockquote> * The implementation of <tt>setSeed</tt> by class <tt>Random</tt> * happens to use only 48 bits of the given seed. In general, however, * an overriding method may use all 64 bits of the long argument * as a seed value. * * Note: Although the seed value is an AtomicLong, this method * must still be synchronized to ensure correct semantics * of haveNextNextGaussian. * * @param seed the initial seed. */ synchronized public void setSeed(long seed) { this.seed = (seed ^ multiplier) & mask; haveNextNextGaussian = false; } /** * Generates the next pseudorandom number. Subclass should * override this, as this is used by all other methods.<p> * The general contract of <tt>next</tt> is that it returns an * <tt>int</tt> value and if the argument bits is between <tt>1</tt> * and <tt>32</tt> (inclusive), then that many low-order bits of the * returned value will be (approximately) independently chosen bit * values, each of which is (approximately) equally likely to be * <tt>0</tt> or <tt>1</tt>. The method <tt>next</tt> is implemented * by class <tt>Random</tt> as follows: * <blockquote><pre> * synchronized protected int next(int bits) { * seed = (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1); * return (int)(seed >>> (48 - bits)); * }</pre></blockquote> * This is a linear congruential pseudorandom number generator, as * defined by D. H. Lehmer and described by Donald E. Knuth in <i>The * Art of Computer Programming,</i> Volume 2: <i>Seminumerical * Algorithms</i>, section 3.2.1. * * @param bits random bits * @return the next pseudorandom value from this random number generator's sequence. * @since JDK1.1 */ synchronized protected int next(int bits) { long nextseed = (seed * multiplier + addend) & mask; seed = nextseed; return (int)(nextseed >>> (48 - bits)); } private int nextSimpleSync(int bits) { if (CVM.simpleLockGrab(this)) { long nextseed = (seed * multiplier + addend) & mask; seed = nextseed; int result = (int)(nextseed >>> (48 - bits)); CVM.simpleLockRelease(this); return result; } else { return next(bits); } } private static final int BITS_PER_BYTE = 8; private static final int BYTES_PER_INT = 4; /** * Generates random bytes and places them into a user-supplied * byte array. The number of random bytes produced is equal to * the length of the byte array. * * @param bytes the non-null byte array in which to put the * random bytes. * @since JDK1.1 */ public void nextBytes(byte[] bytes) { int numRequested = bytes.length; int numGot = 0, rnd = 0; while (true) { for (int i = 0; i < BYTES_PER_INT; i++) { if (numGot == numRequested) return; rnd = (i==0 ? next(BITS_PER_BYTE * BYTES_PER_INT) : rnd >> BITS_PER_BYTE); bytes[numGot++] = (byte)rnd; } } } /** * Returns the next pseudorandom, uniformly distributed <code>int</code> * value from this random number generator's sequence. The general * contract of <tt>nextInt</tt> is that one <tt>int</tt> value is * pseudorandomly generated and returned. All 2<font size="-1"><sup>32 * </sup></font> possible <tt>int</tt> values are produced with * (approximately) equal probability. The method <tt>nextInt</tt> is * implemented by class <tt>Random</tt> as follows: * <blockquote><pre> * public int nextInt() { return next(32); }</pre></blockquote> * * @return the next pseudorandom, uniformly distributed <code>int</code> * value from this random number generator's sequence. */ public int nextInt() { return next(32); } /** * Returns a pseudorandom, uniformly distributed <tt>int</tt> value * between 0 (inclusive) and the specified value (exclusive), drawn from * this random number generator's sequence. The general contract of * <tt>nextInt</tt> is that one <tt>int</tt> value in the specified range * is pseudorandomly generated and returned. All <tt>n</tt> possible * <tt>int</tt> values are produced with (approximately) equal * probability. The method <tt>nextInt(int n)</tt> is implemented by * class <tt>Random</tt> as follows: * <blockquote><pre> * public int nextInt(int n) { * if (n<=0) * throw new IllegalArgumentException("n must be positive"); * * if ((n & -n) == n) // i.e., n is a power of 2 * return (int)((n * (long)next(31)) >> 31); * * int bits, val; * do { * bits = next(31); * val = bits % n; * } while(bits - val + (n-1) < 0); * return val; * } * </pre></blockquote> * <p> * The hedge "approximately" is used in the foregoing description only * because the next method is only approximately an unbiased source of * independently chosen bits. If it were a perfect source of randomly * chosen bits, then the algorithm shown would choose <tt>int</tt> * values from the stated range with perfect uniformity. * <p> * The algorithm is slightly tricky. It rejects values that would result * in an uneven distribution (due to the fact that 2^31 is not divisible * by n). The probability of a value being rejected depends on n. The * worst case is n=2^30+1, for which the probability of a reject is 1/2, * and the expected number of iterations before the loop terminates is 2. * <p> * The algorithm treats the case where n is a power of two specially: it * returns the correct number of high-order bits from the underlying * pseudo-random number generator. In the absence of special treatment, * the correct number of <i>low-order</i> bits would be returned. Linear * congruential pseudo-random number generators such as the one * implemented by this class are known to have short periods in the * sequence of values of their low-order bits. Thus, this special case * greatly increases the length of the sequence of values returned by * successive calls to this method if n is a small power of two. * * @param n the bound on the random number to be returned. Must be * positive. * @return a pseudorandom, uniformly distributed <tt>int</tt> * value between 0 (inclusive) and n (exclusive). * @exception IllegalArgumentException n is not positive. * @since 1.2 */ public int nextInt(int n) { if (n<=0) throw new IllegalArgumentException("n must be positive"); if ((n & -n) == n) // i.e., n is a power of 2 return (int)((n * (long)next(31)) >> 31); int bits, val; do { bits = next(31); val = bits % n; } while(bits - val + (n-1) < 0); return val; } /** * Returns the next pseudorandom, uniformly distributed <code>long</code> * value from this random number generator's sequence. The general * contract of <tt>nextLong</tt> is that one long value is pseudorandomly * generated and returned. All 2<font size="-1"><sup>64</sup></font> * possible <tt>long</tt> values are produced with (approximately) equal * probability. The method <tt>nextLong</tt> is implemented by class * <tt>Random</tt> as follows: * <blockquote><pre> * public long nextLong() { * return ((long)next(32) << 32) + next(32); * }</pre></blockquote> * * @return the next pseudorandom, uniformly distributed <code>long</code> * value from this random number generator's sequence. */ public long nextLong() { // it's okay that the bottom word remains signed. return ((long)(next(32)) << 32) + next(32); } /** * Returns the next pseudorandom, uniformly distributed * <code>boolean</code> value from this random number generator's * sequence. The general contract of <tt>nextBoolean</tt> is that one * <tt>boolean</tt> value is pseudorandomly generated and returned. The * values <code>true</code> and <code>false</code> are produced with * (approximately) equal probability. The method <tt>nextBoolean</tt> is * implemented by class <tt>Random</tt> as follows: * <blockquote><pre> * public boolean nextBoolean() {return next(1) != 0;} * </pre></blockquote> * @return the next pseudorandom, uniformly distributed * <code>boolean</code> value from this random number generator's * sequence. * @since 1.2 */ public boolean nextBoolean() {return next(1) != 0;} /** * Returns the next pseudorandom, uniformly distributed <code>float</code> * value between <code>0.0</code> and <code>1.0</code> from this random * number generator's sequence. <p> * The general contract of <tt>nextFloat</tt> is that one <tt>float</tt> * value, chosen (approximately) uniformly from the range <tt>0.0f</tt> * (inclusive) to <tt>1.0f</tt> (exclusive), is pseudorandomly * generated and returned. All 2<font size="-1"><sup>24</sup></font> * possible <tt>float</tt> values of the form * <i>m x </i>2<font size="-1"><sup>-24</sup></font>, where * <i>m</i> is a positive integer less than 2<font size="-1"><sup>24</sup> * </font>, are produced with (approximately) equal probability. The * method <tt>nextFloat</tt> is implemented by class <tt>Random</tt> as * follows: * <blockquote><pre> * public float nextFloat() { * return next(24) / ((float)(1 << 24)); * }</pre></blockquote> * The hedge "approximately" is used in the foregoing description only * because the next method is only approximately an unbiased source of * independently chosen bits. If it were a perfect source or randomly * chosen bits, then the algorithm shown would choose <tt>float</tt> * values from the stated range with perfect uniformity.<p> * [In early versions of Java, the result was incorrectly calculated as: * <blockquote><pre> * return next(30) / ((float)(1 << 30));</pre></blockquote> * This might seem to be equivalent, if not better, but in fact it * introduced a slight nonuniformity because of the bias in the rounding * of floating-point numbers: it was slightly more likely that the * low-order bit of the significand would be 0 than that it would be 1.] * * @return the next pseudorandom, uniformly distributed <code>float</code> * value between <code>0.0</code> and <code>1.0</code> from this * random number generator's sequence. */ public float nextFloat() { int i = next(24); return i / ((float)(1 << 24)); } /** * Returns the next pseudorandom, uniformly distributed * <code>double</code> value between <code>0.0</code> and * <code>1.0</code> from this random number generator's sequence. <p> * The general contract of <tt>nextDouble</tt> is that one * <tt>double</tt> value, chosen (approximately) uniformly from the * range <tt>0.0d</tt> (inclusive) to <tt>1.0d</tt> (exclusive), is * pseudorandomly generated and returned. All * 2<font size="-1"><sup>53</sup></font> possible <tt>float</tt> * values of the form <i>m x </i>2<font size="-1"><sup>-53</sup> * </font>, where <i>m</i> is a positive integer less than * 2<font size="-1"><sup>53</sup></font>, are produced with * (approximately) equal probability. The method <tt>nextDouble</tt> is * implemented by class <tt>Random</tt> as follows: * <blockquote><pre> * public double nextDouble() { * return (((long)next(26) << 27) + next(27)) * / (double)(1L << 53); * }</pre></blockquote><p> * The hedge "approximately" is used in the foregoing description only * because the <tt>next</tt> method is only approximately an unbiased * source of independently chosen bits. If it were a perfect source or * randomly chosen bits, then the algorithm shown would choose * <tt>double</tt> values from the stated range with perfect uniformity. * <p>[In early versions of Java, the result was incorrectly calculated as: * <blockquote><pre> * return (((long)next(27) << 27) + next(27)) * / (double)(1L << 54);</pre></blockquote> * This might seem to be equivalent, if not better, but in fact it * introduced a large nonuniformity because of the bias in the rounding * of floating-point numbers: it was three times as likely that the * low-order bit of the significand would be 0 than that it would be * 1! This nonuniformity probably doesn't matter much in practice, but * we strive for perfection.] * * @return the next pseudorandom, uniformly distributed * <code>double</code> value between <code>0.0</code> and * <code>1.0</code> from this random number generator's sequence. */ public double nextDouble() { long l = ((long)(next(26)) << 27) + next(27); return l / (double)(1L << 53); } private double nextNextGaussian; private boolean haveNextNextGaussian = false; /** * Returns the next pseudorandom, Gaussian ("normally") distributed * <code>double</code> value with mean <code>0.0</code> and standard * deviation <code>1.0</code> from this random number generator's sequence. * <p> * The general contract of <tt>nextGaussian</tt> is that one * <tt>double</tt> value, chosen from (approximately) the usual * normal distribution with mean <tt>0.0</tt> and standard deviation * <tt>1.0</tt>, is pseudorandomly generated and returned. The method * <tt>nextGaussian</tt> is implemented by class <tt>Random</tt> as follows: * <blockquote><pre> * synchronized public double nextGaussian() { * if (haveNextNextGaussian) { * haveNextNextGaussian = false; * return nextNextGaussian; * } else { * double v1, v2, s; * do { * v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0 * v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0 * s = v1 * v1 + v2 * v2; * } while (s >= 1 || s == 0); * double multiplier = Math.sqrt(-2 * Math.log(s)/s); * nextNextGaussian = v2 * multiplier; * haveNextNextGaussian = true; * return v1 * multiplier; * } * }</pre></blockquote> * This uses the <i>polar method</i> of G. E. P. Box, M. E. Muller, and * G. Marsaglia, as described by Donald E. Knuth in <i>The Art of * Computer Programming</i>, Volume 2: <i>Seminumerical Algorithms</i>, * section 3.4.1, subsection C, algorithm P. Note that it generates two * independent values at the cost of only one call to <tt>Math.log</tt> * and one call to <tt>Math.sqrt</tt>. * * @return the next pseudorandom, Gaussian ("normally") distributed * <code>double</code> value with mean <code>0.0</code> and * standard deviation <code>1.0</code> from this random number * generator's sequence. */ synchronized public double nextGaussian() { // See Knuth, ACP, Section 3.4.1 Algorithm C. if (haveNextNextGaussian) { haveNextNextGaussian = false; return nextNextGaussian; } else { double v1, v2, s; do { v1 = 2 * nextDouble() - 1; // between -1 and 1 v2 = 2 * nextDouble() - 1; // between -1 and 1 s = v1 * v1 + v2 * v2; } while (s >= 1 || s == 0); double multiplier = Math.sqrt(-2 * Math.log(s)/s); nextNextGaussian = v2 * multiplier; haveNextNextGaussian = true; return v1 * multiplier; } } }