/* * @(#)GraphicsConfiguration.java 1.12 06/10/10 * * Copyright 1990-2008 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. * */ package java.awt; // import java.awt.geom.AffineTransform; import java.awt.image.BufferedImage; import java.awt.image.ColorModel; import java.awt.image.VolatileImage; /** * The <code>GraphicsConfiguration</code> class describes the * characteristics of a graphics destination such as a printer or monitor. * There can be many <code>GraphicsConfiguration</code> objects associated * with a single graphics device, representing different drawing modes or * capabilities. The corresponding native structure will vary from platform * to platform. For example, on X11 windowing systems, * each visual is a different <code>GraphicsConfiguration</code>. * On win32, <code>GraphicsConfiguration</code>s represent PixelFormats * available in the current resolution and color depth. * <p> * In a virtual device multi-screen environment in which the desktop * area could span multiple physical screen devices, the bounds of the * <code>GraphicsConfiguration</code> objects are relative to the * virtual coordinate system. When setting the location of a * component, use {@link #getBounds() getBounds} to get the bounds of * the desired <code>GraphicsConfiguration</code> and offset the location * with the coordinates of the <code>GraphicsConfiguration</code>, * as the following code sample illustrates: * <pre> * Frame f = new Frame(GraphicsConfiguration gc); * Rectangle bounds = gc.getBounds(); * f.setLocation(10 + bounds.x, 10 + bounds.y); * </pre> * To determine if your environment is a virtual device * environment, call <code>getBounds</code> on all of the * <code>GraphicsConfiguration</code> objects in your system. If * any of the origins of the returned bounds are not (0, 0), * your environment is a virtual device environment. * <p> * You can also use <code>getBounds</code> to determine the bounds * of the virtual device. Call <code>getBounds</code> on all * of the <code>GraphicsConfiguration</code> objects in your * system. Then, calculate the union of all of the bounds returned * from the calls to <code>getBounds</code>. The union is the * bounds of the virtual device. The following code sample * calculates the bounds of the virtual device. * <pre> * Rectangle virtualBounds = new Rectangle(); * GraphicsEnvironment ge = GraphicsEnvironment. * getLocalGraphicsEnvironment(); * GraphicsDevice[] gs = * ge.getScreenDevices(); * for (int j = 0; j < gs.length; j++) { * GraphicsDevice gd = gs[j]; * GraphicsConfiguration[] gc = * gd.getConfigurations(); * for (int i=0; i < gc.length; i++) { * virtualBounds = * virtualBounds.union(gc[i].getBounds()); * } * } * </pre> * @see Window * @see Frame * @see GraphicsEnvironment * @see GraphicsDevice */ /* * NOTE: What to do about capabilities? * The * capabilities of the device can be determined by enumerating the possible * capabilities and checking if the GraphicsConfiguration * implements the interface for that capability. * * @version 1.28, 02/09/01 */ public abstract class GraphicsConfiguration { private static ImageCapabilities defaultImageCaps; /** * This is an abstract class that cannot be instantiated directly. * Instances must be obtained from a suitable factory or query method. * * @see GraphicsDevice#getConfigurations * @see GraphicsDevice#getDefaultConfiguration * @see GraphicsDevice#getBestConfiguration * @see Graphics2D#getDeviceConfiguration */ protected GraphicsConfiguration() {} /** * Returns the {@link GraphicsDevice} associated with this * <code>GraphicsConfiguration</code>. * @return a <code>GraphicsDevice</code> object that is * associated with this <code>GraphicsConfiguration</code>. */ public abstract GraphicsDevice getDevice(); /** * Returns a {@link BufferedImage} with a data layout and color model * compatible with this <code>GraphicsConfiguration</code>. This * method has nothing to do with memory-mapping * a device. The returned <code>BufferedImage</code> has * a layout and color model that is closest to this native device * configuration and can therefore be optimally blitted to this * device. * @param width the width of the returned <code>BufferedImage</code> * @param height the height of the returned <code>BufferedImage</code> * @return a <code>BufferedImage</code> whose data layout and color * model is compatible with this <code>GraphicsConfiguration</code>. */ public abstract BufferedImage createCompatibleImage(int width, int height); /** * Returns a <code>BufferedImage</code> that supports the specified * transparency and has a data layout and color model * compatible with this <code>GraphicsConfiguration</code>. This * method has nothing to do with memory-mapping * a device. The returned <code>BufferedImage</code> has a layout and * color model that can be optimally blitted to a device * with this <code>GraphicsConfiguration</code>. * @param width the width of the returned <code>BufferedImage</code> * @param height the height of the returned <code>BufferedImage</code> * @param transparency the specified transparency mode * @return a <code>BufferedImage</code> whose data layout and color * model is compatible with this <code>GraphicsConfiguration</code> * and also supports the specified transparency. * @see Transparency#OPAQUE * @see Transparency#BITMASK * @see Transparency#TRANSLUCENT */ /* public abstract BufferedImage createCompatibleImage(int width, int height, int transparency); */ /** * Returns a {@link VolatileImage} with a data layout and color model * compatible with this <code>GraphicsConfiguration</code>. * The returned <code>VolatileImage</code> * may have data that is stored optimally for the underlying graphics * device and may therefore benefit from platform-specific rendering * acceleration. * @param width the width of the returned <code>VolatileImage</code> * @param height the height of the returned <code>VolatileImage</code> * @return a <code>VolatileImage</code> whose data layout and color * model is compatible with this <code>GraphicsConfiguration</code>. * @see Component#createVolatileImage(int, int) */ public abstract VolatileImage createCompatibleVolatileImage(int width, int height); /** * Returns a {@link VolatileImage} with a data layout and color model * compatible with this <code>GraphicsConfiguration</code>, using * the specified image capabilities. * The returned <code>VolatileImage</code> has * a layout and color model that is closest to this native device * configuration and can therefore be optimally blitted to this * device. * @return a <code>VolatileImage</code> whose data layout and color * model is compatible with this <code>GraphicsConfiguration</code>. * @param width the width of the returned <code>VolatileImage</code> * @param height the height of the returned <code>VolatileImage</code> * @param caps the image capabilities * @exception AWTException if the supplied image capabilities could not * be met by this graphics configuration * @since 1.4 */ public VolatileImage createCompatibleVolatileImage(int width, int height, ImageCapabilities caps) throws AWTException { // NOTE: check caps return createCompatibleVolatileImage(width, height); } public ImageCapabilities getImageCapabilities() { if (defaultImageCaps == null) { defaultImageCaps = new ImageCapabilities(false); } return defaultImageCaps; } /** * Returns the {@link ColorModel} associated with this * <code>GraphicsConfiguration</code>. * @return a <code>ColorModel</code> object that is associated with * this <code>GraphicsConfiguration</code>. */ public abstract ColorModel getColorModel(); /** * Returns the <code>ColorModel</code> associated with this * <code>GraphicsConfiguration</code> that supports the specified * transparency. * @param transparency the specified transparency mode * @return a <code>ColorModel</code> object that is associated with * this <code>GraphicsConfiguration</code> and supports the * specified transparency. */ // public abstract ColorModel getColorModel(int transparency); /** * Returns the default {@link AffineTransform} for this * <code>GraphicsConfiguration</code>. This * <code>AffineTransform</code> is typically the Identity transform * for most normal screens. The default <code>AffineTransform</code> * maps coordinates onto the device such that 72 user space * coordinate units measure approximately 1 inch in device * space. The normalizing transform can be used to make * this mapping more exact. Coordinates in the coordinate space * defined by the default <code>AffineTransform</code> for screen and * printer devices have the origin in the upper left-hand corner of * the target region of the device, with X coordinates * increasing to the right and Y coordinates increasing downwards. * For image buffers not associated with a device, such as those not * created by <code>createCompatibleImage</code>, * this <code>AffineTransform</code> is the Identity transform. * @return the default <code>AffineTransform</code> for this * <code>GraphicsConfiguration</code>. */ // public abstract AffineTransform getDefaultTransform(); /** * * Returns a <code>AffineTransform</code> that can be concatenated * with the default <code>AffineTransform</code> * of a <code>GraphicsConfiguration</code> so that 72 units in user * space equals 1 inch in device space. * <p> * For a particular {@link Graphics2D}, g, one * can reset the transformation to create * such a mapping by using the following pseudocode: * <pre> * GraphicsConfiguration gc = g.getGraphicsConfiguration(); * * g.setTransform(gc.getDefaultTransform()); * g.transform(gc.getNormalizingTransform()); * </pre> * Note that sometimes this <code>AffineTransform</code> is identity, * such as for printers or metafile output, and that this * <code>AffineTransform</code> is only as accurate as the information * supplied by the underlying system. For image buffers not * associated with a device, such as those not created by * <code>createCompatibleImage</code>, this * <code>AffineTransform</code> is the Identity transform * since there is no valid distance measurement. * @return an <code>AffineTransform</code> to concatenate to the * default <code>AffineTransform</code> so that 72 units in user * space is mapped to 1 inch in device space. */ // public abstract AffineTransform getNormalizingTransform(); /** * Returns the bounds of the <code>GraphicsConfiguration</code> * in the device coordinates. In a multi-screen environment * with a virtual device, the bounds can have negative X * or Y origins. * @return the bounds of the area covered by this * <code>GraphicsConfiguration</code>. * @since 1.3 */ public abstract Rectangle getBounds(); }