/*
* This file is part of the LIRE project: http://www.semanticmetadata.net/lire
* LIRE is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* LIRE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with LIRE; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* We kindly ask you to refer the any or one of the following publications in
* any publication mentioning or employing Lire:
*
* Lux Mathias, Savvas A. Chatzichristofis. Lire: Lucene Image Retrieval –
* An Extensible Java CBIR Library. In proceedings of the 16th ACM International
* Conference on Multimedia, pp. 1085-1088, Vancouver, Canada, 2008
* URL: http://doi.acm.org/10.1145/1459359.1459577
*
* Lux Mathias. Content Based Image Retrieval with LIRE. In proceedings of the
* 19th ACM International Conference on Multimedia, pp. 735-738, Scottsdale,
* Arizona, USA, 2011
* URL: http://dl.acm.org/citation.cfm?id=2072432
*
* Mathias Lux, Oge Marques. Visual Information Retrieval using Java and LIRE
* Morgan & Claypool, 2013
* URL: http://www.morganclaypool.com/doi/abs/10.2200/S00468ED1V01Y201301ICR025
*
* Copyright statement:
* --------------------
* (c) 2002-2013 by Mathias Lux (mathias@juggle.at)
* http://www.semanticmetadata.net/lire, http://www.lire-project.net
*/
package net.semanticmetadata.lire.imageanalysis.mser;
import java.util.Stack;
/**
* Implements a HEAP for the Image pixels.
* <p/>
* User: Shotty
* Date: 28.06.2010
* Time: 23:43:50
*/
public class MSERHeap {
// bitmask
boolean[] bitmask;
// stack of available pixels for each level
Stack<BoundaryPixel>[] stacks;
// normally MSER has 256 levels (0-255)
public MSERHeap(int levels) {
bitmask = new boolean[levels];
stacks = new Stack[levels];
for (int i = 0; i < levels; i++) {
// no pixels available at the beginning
bitmask[i] = false;
// every level has its own stack of pixels
stacks[i] = new Stack<BoundaryPixel>();
}
}
/**
* Pop the next pixel of the smallest level.
* Returns null if the heap is completely empty...
*
* @return the next BoundaryPixel
*/
public BoundaryPixel pop() {
for (int i = 0; i < bitmask.length; i++) {
// if there are pixels in the level
if (bitmask[i]) {
// pop the BoundaryPixel
BoundaryPixel pix = stacks[i].pop();
// update if stack for this level is now empty
bitmask[i] = !stacks[i].empty();
return pix;
}
}
// no pixel in the heap
return null;
}
/**
* #
* Pushes a pixel in the heap of the given grey value
*
* @param e the pixel
* @param greyValue the maxGreyValue (level) of the pixel
*/
public void push(BoundaryPixel e, int greyValue) {
// update if stack on this level is not empty anymore
if (!bitmask[greyValue]) {
bitmask[greyValue] = true;
}
// put the pixel on the right stack
stacks[greyValue].push(e);
}
}