/* * This file is part of the LIRE project: http://www.semanticmetadata.net/lire * LIRE is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * LIRE is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with LIRE; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * We kindly ask you to refer the any or one of the following publications in * any publication mentioning or employing Lire: * * Lux Mathias, Savvas A. Chatzichristofis. Lire: Lucene Image Retrieval – * An Extensible Java CBIR Library. In proceedings of the 16th ACM International * Conference on Multimedia, pp. 1085-1088, Vancouver, Canada, 2008 * URL: http://doi.acm.org/10.1145/1459359.1459577 * * Lux Mathias. Content Based Image Retrieval with LIRE. In proceedings of the * 19th ACM International Conference on Multimedia, pp. 735-738, Scottsdale, * Arizona, USA, 2011 * URL: http://dl.acm.org/citation.cfm?id=2072432 * * Mathias Lux, Oge Marques. Visual Information Retrieval using Java and LIRE * Morgan & Claypool, 2013 * URL: http://www.morganclaypool.com/doi/abs/10.2200/S00468ED1V01Y201301ICR025 * * Copyright statement: * -------------------- * (c) 2002-2013 by Mathias Lux (mathias@juggle.at) * http://www.semanticmetadata.net/lire, http://www.lire-project.net */ package net.semanticmetadata.lire.imageanalysis.mser; import java.util.Stack; /** * Implements a HEAP for the Image pixels. * <p/> * User: Shotty * Date: 28.06.2010 * Time: 23:43:50 */ public class MSERHeap { // bitmask boolean[] bitmask; // stack of available pixels for each level Stack<BoundaryPixel>[] stacks; // normally MSER has 256 levels (0-255) public MSERHeap(int levels) { bitmask = new boolean[levels]; stacks = new Stack[levels]; for (int i = 0; i < levels; i++) { // no pixels available at the beginning bitmask[i] = false; // every level has its own stack of pixels stacks[i] = new Stack<BoundaryPixel>(); } } /** * Pop the next pixel of the smallest level. * Returns null if the heap is completely empty... * * @return the next BoundaryPixel */ public BoundaryPixel pop() { for (int i = 0; i < bitmask.length; i++) { // if there are pixels in the level if (bitmask[i]) { // pop the BoundaryPixel BoundaryPixel pix = stacks[i].pop(); // update if stack for this level is now empty bitmask[i] = !stacks[i].empty(); return pix; } } // no pixel in the heap return null; } /** * # * Pushes a pixel in the heap of the given grey value * * @param e the pixel * @param greyValue the maxGreyValue (level) of the pixel */ public void push(BoundaryPixel e, int greyValue) { // update if stack on this level is not empty anymore if (!bitmask[greyValue]) { bitmask[greyValue] = true; } // put the pixel on the right stack stacks[greyValue].push(e); } }