import java.util.*;
import java.io.*;
public class PlayerCharacter{
/* public PlayerCharacter(){
Scanner sc = new Scanner();
}
*/
Scanner sc = new Scanner();
Random r = new Random();
int strength = 100;
int dexterity = 100;
public void encounter(){
System.out.println("1 to attack, 2 to flee");
int response = sc.nextline();
if (response==1)
attack;
if (response==2)
flee;
else{
System.out.println("your response is invalid");
encounter();
}
}
public void attack(Character other){
System.out.println("-----------------");
System.out.println("1 to [], 2 to [], 3 to []");
//control statements calling user attack, based on user input
if(r.nextInt(100) >= dexterity)
//determines if the attack hits, based on dexterity
//other.hit(strength + r.nextInt(20) - r.nextInt(20));
//makes things more interesting by making damage dealt
//within a range of strength +- 20
else
System.out.println("Your attack missed!");
}
}