// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. package common; import java.awt.Canvas; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; /** * A <code>BuffereImageCanvas</code> component represents frame buffer image on the * screen. It also notifies its subscribers when screen is repainted. */ public class BufferedImageCanvas extends Canvas { private static final long serialVersionUID = 1L; // Offline screen buffer protected BufferedImage offlineImage; // Cached Graphics2D object for offline screen buffer private Graphics2D graphics; public BufferedImageCanvas(int width, int height) { super(); setBackground(Color.black); setFocusable(true); // Don't intercept TAB key setFocusTraversalKeysEnabled(false); setCanvasSize(width, height); } public void setCanvasSize(int width, int height) { offlineImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); graphics = offlineImage.createGraphics(); setSize(offlineImage.getWidth(), offlineImage.getHeight()); } @Override public void update(Graphics g) { // Call paint() directly, without clearing screen first paint(g); } @Override public void paint(Graphics g) { // Only part of image, requested with repaint(Rectangle), will be // painted on screen. g.drawImage(offlineImage, 0, 0, this); } public BufferedImage getOfflineImage() { return offlineImage; } public Graphics2D getOfflineGraphics() { return graphics; } public void updateFrameBuffer(int x, int y, int w, int h) { //this method will be used to mark the dirty tiles } }