/* * Copyright or © or Copr. Amaury Carrade (2014 - 2016) * * http://amaury.carrade.eu * * This software is governed by the CeCILL-B license under French law and * abiding by the rules of distribution of free software. You can use, * modify and/ or redistribute the software under the terms of the CeCILL-B * license as circulated by CEA, CNRS and INRIA at the following URL * "http://www.cecill.info". * * As a counterpart to the access to the source code and rights to copy, * modify and redistribute granted by the license, users are provided only * with a limited warranty and the software's author, the holder of the * economic rights, and the successive licensors have only limited * liability. * * In this respect, the user's attention is drawn to the risks associated * with loading, using, modifying and/or developing or reproducing the * software by the user in light of its specific status of free software, * that may mean that it is complicated to manipulate, and that also * therefore means that it is reserved for developers and experienced * professionals having in-depth computer knowledge. Users are therefore * encouraged to load and test the software's suitability as regards their * requirements in conditions enabling the security of their systems and/or * data to be ensured and, more generally, to use and operate it in the * same conditions as regards security. * * The fact that you are presently reading this means that you have had * knowledge of the CeCILL-B license and that you accept its terms. */ package eu.carrade.amaury.UHCReloaded.task; import eu.carrade.amaury.UHCReloaded.UHCReloaded; import eu.carrade.amaury.UHCReloaded.borders.MapShape; import fr.zcraft.zlib.components.i18n.I; import org.bukkit.entity.Player; import org.bukkit.scheduler.BukkitRunnable; public class BorderWarningTask extends BukkitRunnable { private UHCReloaded p = null; public BorderWarningTask(UHCReloaded p) { this.p = p; } @Override public void run() { if (p.getFreezer().getGlobalFreezeState()) { return; // No messages are sent if the game is frozen. } // Message sent to all players outside the border for (Player player : p.getBorderManager().getPlayersOutside(p.getBorderManager().getWarningSize())) { double distance = p.getBorderManager().getDistanceToBorder(player.getLocation(), p.getBorderManager().getWarningSize()); if (p.getBorderManager().getMapShape() == MapShape.CIRCULAR) { player.sendMessage(I.tn("{ce}You are currently out of the future border (diameter of {0} block).", "{ce}You are currently out of the future border (diameter of {0} blocks).", p.getBorderManager().getWarningSize())); } else { player.sendMessage(I.t("{ce}You are currently out of the future border of {0}×{0} blocks.", p.getBorderManager().getWarningSize())); } player.sendMessage(I.tn("{ci}You have {0} block to go before being inside.", "{ci}You have {0} blocks to go before being inside.", (int) distance)); } } }