/*
* Copyright or © or Copr. Amaury Carrade (2014 - 2016)
*
* http://amaury.carrade.eu
*
* This software is governed by the CeCILL-B license under French law and
* abiding by the rules of distribution of free software. You can use,
* modify and/ or redistribute the software under the terms of the CeCILL-B
* license as circulated by CEA, CNRS and INRIA at the following URL
* "http://www.cecill.info".
*
* As a counterpart to the access to the source code and rights to copy,
* modify and redistribute granted by the license, users are provided only
* with a limited warranty and the software's author, the holder of the
* economic rights, and the successive licensors have only limited
* liability.
*
* In this respect, the user's attention is drawn to the risks associated
* with loading, using, modifying and/or developing or reproducing the
* software by the user in light of its specific status of free software,
* that may mean that it is complicated to manipulate, and that also
* therefore means that it is reserved for developers and experienced
* professionals having in-depth computer knowledge. Users are therefore
* encouraged to load and test the software's suitability as regards their
* requirements in conditions enabling the security of their systems and/or
* data to be ensured and, more generally, to use and operate it in the
* same conditions as regards security.
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-B license and that you accept its terms.
*/
package eu.carrade.amaury.UHCReloaded.task;
import eu.carrade.amaury.UHCReloaded.UHCReloaded;
import eu.carrade.amaury.UHCReloaded.borders.MapShape;
import fr.zcraft.zlib.components.i18n.I;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitRunnable;
public class BorderWarningTask extends BukkitRunnable
{
private UHCReloaded p = null;
public BorderWarningTask(UHCReloaded p)
{
this.p = p;
}
@Override
public void run()
{
if (p.getFreezer().getGlobalFreezeState())
{
return; // No messages are sent if the game is frozen.
}
// Message sent to all players outside the border
for (Player player : p.getBorderManager().getPlayersOutside(p.getBorderManager().getWarningSize()))
{
double distance = p.getBorderManager().getDistanceToBorder(player.getLocation(), p.getBorderManager().getWarningSize());
if (p.getBorderManager().getMapShape() == MapShape.CIRCULAR)
{
player.sendMessage(I.tn("{ce}You are currently out of the future border (diameter of {0} block).", "{ce}You are currently out of the future border (diameter of {0} blocks).", p.getBorderManager().getWarningSize()));
}
else
{
player.sendMessage(I.t("{ce}You are currently out of the future border of {0}×{0} blocks.", p.getBorderManager().getWarningSize()));
}
player.sendMessage(I.tn("{ci}You have {0} block to go before being inside.", "{ci}You have {0} blocks to go before being inside.", (int) distance));
}
}
}