/* * Copyright or © or Copr. Amaury Carrade (2014 - 2016) * * http://amaury.carrade.eu * * This software is governed by the CeCILL-B license under French law and * abiding by the rules of distribution of free software. You can use, * modify and/ or redistribute the software under the terms of the CeCILL-B * license as circulated by CEA, CNRS and INRIA at the following URL * "http://www.cecill.info". * * As a counterpart to the access to the source code and rights to copy, * modify and redistribute granted by the license, users are provided only * with a limited warranty and the software's author, the holder of the * economic rights, and the successive licensors have only limited * liability. * * In this respect, the user's attention is drawn to the risks associated * with loading, using, modifying and/or developing or reproducing the * software by the user in light of its specific status of free software, * that may mean that it is complicated to manipulate, and that also * therefore means that it is reserved for developers and experienced * professionals having in-depth computer knowledge. Users are therefore * encouraged to load and test the software's suitability as regards their * requirements in conditions enabling the security of their systems and/or * data to be ensured and, more generally, to use and operate it in the * same conditions as regards security. * * The fact that you are presently reading this means that you have had * knowledge of the CeCILL-B license and that you accept its terms. */ package eu.carrade.amaury.UHCReloaded.game; import eu.carrade.amaury.UHCReloaded.utils.UHUtils; import fr.zcraft.zlib.tools.Callback; import org.bukkit.scheduler.BukkitRunnable; import java.util.ArrayDeque; import java.util.HashSet; import java.util.NoSuchElementException; import java.util.Queue; import java.util.Set; import java.util.UUID; /** * @see Teleporter */ class TeleportationRunnable extends BukkitRunnable { private final Teleporter teleporter; private final Queue<UUID> teleportationQueue; private final Callback<UUID> onTeleportation; private final Callback<UUID> onTeleportationSuccessful; private final Callback<UUID> onTeleportationFailed; private final Callback<Set<UUID>> onTeleportationProcessFinished; private final Set<UUID> failed = new HashSet<>(); public TeleportationRunnable(Teleporter teleporter, Set<UUID> playersToTeleport, Callback<UUID> onTeleportation, Callback<UUID> onTeleportationSuccessful, Callback<UUID> onTeleportationFailed, Callback<Set<UUID>> onTeleportationProcessFinished) { this.teleporter = teleporter; this.onTeleportation = onTeleportation; this.onTeleportationSuccessful = onTeleportationSuccessful; this.onTeleportationFailed = onTeleportationFailed; this.onTeleportationProcessFinished = onTeleportationProcessFinished; this.teleportationQueue = new ArrayDeque<>(playersToTeleport); } @Override public void run() { try { UUID player = teleportationQueue.remove(); UHUtils.callIfDefined(onTeleportation, player); if (teleporter.teleportPlayer(player, false)) { UHUtils.callIfDefined(onTeleportationSuccessful, player); } else { UHUtils.callIfDefined(onTeleportationFailed, player); failed.add(player); } } catch (NoSuchElementException e) // Queue empty { UHUtils.callIfDefined(onTeleportationProcessFinished, failed); cancel(); } } }