/*
* Copyright or © or Copr. Amaury Carrade (2014 - 2016)
*
* http://amaury.carrade.eu
*
* This software is governed by the CeCILL-B license under French law and
* abiding by the rules of distribution of free software. You can use,
* modify and/ or redistribute the software under the terms of the CeCILL-B
* license as circulated by CEA, CNRS and INRIA at the following URL
* "http://www.cecill.info".
*
* As a counterpart to the access to the source code and rights to copy,
* modify and redistribute granted by the license, users are provided only
* with a limited warranty and the software's author, the holder of the
* economic rights, and the successive licensors have only limited
* liability.
*
* In this respect, the user's attention is drawn to the risks associated
* with loading, using, modifying and/or developing or reproducing the
* software by the user in light of its specific status of free software,
* that may mean that it is complicated to manipulate, and that also
* therefore means that it is reserved for developers and experienced
* professionals having in-depth computer knowledge. Users are therefore
* encouraged to load and test the software's suitability as regards their
* requirements in conditions enabling the security of their systems and/or
* data to be ensured and, more generally, to use and operate it in the
* same conditions as regards security.
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-B license and that you accept its terms.
*/
package eu.carrade.amaury.UHCReloaded.game;
import eu.carrade.amaury.UHCReloaded.utils.UHUtils;
import fr.zcraft.zlib.tools.Callback;
import org.bukkit.scheduler.BukkitRunnable;
import java.util.ArrayDeque;
import java.util.HashSet;
import java.util.NoSuchElementException;
import java.util.Queue;
import java.util.Set;
import java.util.UUID;
/**
* @see Teleporter
*/
class TeleportationRunnable extends BukkitRunnable
{
private final Teleporter teleporter;
private final Queue<UUID> teleportationQueue;
private final Callback<UUID> onTeleportation;
private final Callback<UUID> onTeleportationSuccessful;
private final Callback<UUID> onTeleportationFailed;
private final Callback<Set<UUID>> onTeleportationProcessFinished;
private final Set<UUID> failed = new HashSet<>();
public TeleportationRunnable(Teleporter teleporter, Set<UUID> playersToTeleport, Callback<UUID> onTeleportation, Callback<UUID> onTeleportationSuccessful, Callback<UUID> onTeleportationFailed, Callback<Set<UUID>> onTeleportationProcessFinished)
{
this.teleporter = teleporter;
this.onTeleportation = onTeleportation;
this.onTeleportationSuccessful = onTeleportationSuccessful;
this.onTeleportationFailed = onTeleportationFailed;
this.onTeleportationProcessFinished = onTeleportationProcessFinished;
this.teleportationQueue = new ArrayDeque<>(playersToTeleport);
}
@Override
public void run()
{
try
{
UUID player = teleportationQueue.remove();
UHUtils.callIfDefined(onTeleportation, player);
if (teleporter.teleportPlayer(player, false))
{
UHUtils.callIfDefined(onTeleportationSuccessful, player);
}
else
{
UHUtils.callIfDefined(onTeleportationFailed, player);
failed.add(player);
}
}
catch (NoSuchElementException e) // Queue empty
{
UHUtils.callIfDefined(onTeleportationProcessFinished, failed);
cancel();
}
}
}