/* * Copyright or © or Copr. Amaury Carrade (2014 - 2016) * * http://amaury.carrade.eu * * This software is governed by the CeCILL-B license under French law and * abiding by the rules of distribution of free software. You can use, * modify and/ or redistribute the software under the terms of the CeCILL-B * license as circulated by CEA, CNRS and INRIA at the following URL * "http://www.cecill.info". * * As a counterpart to the access to the source code and rights to copy, * modify and redistribute granted by the license, users are provided only * with a limited warranty and the software's author, the holder of the * economic rights, and the successive licensors have only limited * liability. * * In this respect, the user's attention is drawn to the risks associated * with loading, using, modifying and/or developing or reproducing the * software by the user in light of its specific status of free software, * that may mean that it is complicated to manipulate, and that also * therefore means that it is reserved for developers and experienced * professionals having in-depth computer knowledge. Users are therefore * encouraged to load and test the software's suitability as regards their * requirements in conditions enabling the security of their systems and/or * data to be ensured and, more generally, to use and operate it in the * same conditions as regards security. * * The fact that you are presently reading this means that you have had * knowledge of the CeCILL-B license and that you accept its terms. */ package eu.carrade.amaury.UHCReloaded.gui.teams.editor; import eu.carrade.amaury.UHCReloaded.UHCReloaded; import eu.carrade.amaury.UHCReloaded.gui.teams.TeamsSelectorGUI; import eu.carrade.amaury.UHCReloaded.teams.UHTeam; import fr.zcraft.zlib.components.gui.Gui; import fr.zcraft.zlib.components.gui.GuiAction; import fr.zcraft.zlib.components.gui.GuiUtils; import fr.zcraft.zlib.components.i18n.I; import org.bukkit.DyeColor; import org.bukkit.Material; import org.bukkit.inventory.ItemStack; public class TeamEditDeleteGUI extends TeamActionGUI { public TeamEditDeleteGUI(UHTeam team) { super(team); } @Override protected void onUpdate() { /// The title of the delete team GUI. {0} = team name (raw). setTitle(I.t("{0} » {darkred}Delete", team.getName())); setSize(9); if (!exists()) { action("", 4, getDeletedItem()); return; } for (int slot = 0; slot < 3; slot++) { action("keep", slot, GuiUtils.makeItem( new ItemStack(Material.STAINED_GLASS_PANE, 1, DyeColor.LIME.getWoolData()), /// The title of the "keep" button in the delete team GUI I.t("{green}Keep this team alive"), null )); } action("", 4, team.getBanner()); for (int slot = 6; slot < 9; slot++) { action("delete", slot, GuiUtils.makeItem( new ItemStack(Material.STAINED_GLASS_PANE, 1, DyeColor.RED.getWoolData()), /// The title of the "delete" button in the delete team GUI I.t("{red}Delete this team {italic}forever"), null )); } } @GuiAction ("keep") protected void keep() { close(); } @GuiAction ("delete") protected void delete() { UHCReloaded.get().getTeamManager().removeTeam(team); Gui.open(getPlayer(), new TeamsSelectorGUI()); } }