/*
* Copyright or © or Copr. Amaury Carrade (2014 - 2016)
*
* http://amaury.carrade.eu
*
* This software is governed by the CeCILL-B license under French law and
* abiding by the rules of distribution of free software. You can use,
* modify and/ or redistribute the software under the terms of the CeCILL-B
* license as circulated by CEA, CNRS and INRIA at the following URL
* "http://www.cecill.info".
*
* As a counterpart to the access to the source code and rights to copy,
* modify and redistribute granted by the license, users are provided only
* with a limited warranty and the software's author, the holder of the
* economic rights, and the successive licensors have only limited
* liability.
*
* In this respect, the user's attention is drawn to the risks associated
* with loading, using, modifying and/or developing or reproducing the
* software by the user in light of its specific status of free software,
* that may mean that it is complicated to manipulate, and that also
* therefore means that it is reserved for developers and experienced
* professionals having in-depth computer knowledge. Users are therefore
* encouraged to load and test the software's suitability as regards their
* requirements in conditions enabling the security of their systems and/or
* data to be ensured and, more generally, to use and operate it in the
* same conditions as regards security.
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-B license and that you accept its terms.
*/
package eu.carrade.amaury.UHCReloaded.gui.teams.editor;
import eu.carrade.amaury.UHCReloaded.UHCReloaded;
import eu.carrade.amaury.UHCReloaded.gui.teams.TeamsSelectorGUI;
import eu.carrade.amaury.UHCReloaded.teams.UHTeam;
import fr.zcraft.zlib.components.gui.Gui;
import fr.zcraft.zlib.components.gui.GuiAction;
import fr.zcraft.zlib.components.gui.GuiUtils;
import fr.zcraft.zlib.components.i18n.I;
import org.bukkit.DyeColor;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class TeamEditDeleteGUI extends TeamActionGUI
{
public TeamEditDeleteGUI(UHTeam team)
{
super(team);
}
@Override
protected void onUpdate()
{
/// The title of the delete team GUI. {0} = team name (raw).
setTitle(I.t("{0} » {darkred}Delete", team.getName()));
setSize(9);
if (!exists())
{
action("", 4, getDeletedItem());
return;
}
for (int slot = 0; slot < 3; slot++)
{
action("keep", slot, GuiUtils.makeItem(
new ItemStack(Material.STAINED_GLASS_PANE, 1, DyeColor.LIME.getWoolData()),
/// The title of the "keep" button in the delete team GUI
I.t("{green}Keep this team alive"),
null
));
}
action("", 4, team.getBanner());
for (int slot = 6; slot < 9; slot++)
{
action("delete", slot, GuiUtils.makeItem(
new ItemStack(Material.STAINED_GLASS_PANE, 1, DyeColor.RED.getWoolData()),
/// The title of the "delete" button in the delete team GUI
I.t("{red}Delete this team {italic}forever"),
null
));
}
}
@GuiAction ("keep")
protected void keep()
{
close();
}
@GuiAction ("delete")
protected void delete()
{
UHCReloaded.get().getTeamManager().removeTeam(team);
Gui.open(getPlayer(), new TeamsSelectorGUI());
}
}