/* * Copyright or © or Copr. Amaury Carrade (2014 - 2016) * * http://amaury.carrade.eu * * This software is governed by the CeCILL-B license under French law and * abiding by the rules of distribution of free software. You can use, * modify and/ or redistribute the software under the terms of the CeCILL-B * license as circulated by CEA, CNRS and INRIA at the following URL * "http://www.cecill.info". * * As a counterpart to the access to the source code and rights to copy, * modify and redistribute granted by the license, users are provided only * with a limited warranty and the software's author, the holder of the * economic rights, and the successive licensors have only limited * liability. * * In this respect, the user's attention is drawn to the risks associated * with loading, using, modifying and/or developing or reproducing the * software by the user in light of its specific status of free software, * that may mean that it is complicated to manipulate, and that also * therefore means that it is reserved for developers and experienced * professionals having in-depth computer knowledge. Users are therefore * encouraged to load and test the software's suitability as regards their * requirements in conditions enabling the security of their systems and/or * data to be ensured and, more generally, to use and operate it in the * same conditions as regards security. * * The fact that you are presently reading this means that you have had * knowledge of the CeCILL-B license and that you accept its terms. */ package eu.carrade.amaury.UHCReloaded.gui.teams.builder; import eu.carrade.amaury.UHCReloaded.UHCReloaded; import eu.carrade.amaury.UHCReloaded.gui.teams.TeamsSelectorGUI; import eu.carrade.amaury.UHCReloaded.misc.OfflinePlayersLoader; import eu.carrade.amaury.UHCReloaded.teams.TeamColor; import eu.carrade.amaury.UHCReloaded.teams.UHTeam; import eu.carrade.amaury.UHCReloaded.utils.OfflinePlayersComparator; import eu.carrade.amaury.UHCReloaded.utils.TextUtils; import fr.zcraft.zlib.components.gui.Gui; import fr.zcraft.zlib.components.gui.GuiAction; import fr.zcraft.zlib.components.gui.GuiUtils; import fr.zcraft.zlib.components.i18n.I; import org.bukkit.Bukkit; import org.bukkit.ChatColor; import org.bukkit.Material; import org.bukkit.OfflinePlayer; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.SkullMeta; import java.util.ArrayList; import java.util.Arrays; import java.util.HashSet; import java.util.List; import java.util.Set; import java.util.TreeSet; import java.util.UUID; public class TeamBuilderStepPlayersGUI extends TeamBuilderBaseGUI { private final TeamColor color; private final String name; private final Set<UUID> teamMembers = new HashSet<>(); public TeamBuilderStepPlayersGUI(TeamColor color, String name) { this.color = color; this.name = name; } @Override protected void onUpdate() { /// The title of the members selector GUI, in the create team GUIs setTitle(I.t("New team » {black}Members")); setSize(6 * 9); generateBreadcrumbs(BuildingStep.PLAYERS); // Players Set<OfflinePlayer> players = new TreeSet<>(new OfflinePlayersComparator()); players.addAll(OfflinePlayersLoader.getOfflinePlayers()); int slot = 9; for (OfflinePlayer player : players) { action(player.getUniqueId().toString(), slot, generatePlayerButton(player)); if (slot < 44) slot++; else break; } // Done button List<String> lore = new ArrayList<>(); lore.add(""); /// The summary title in the final « create the team » button of the create team GUIs lore.add(I.t("{blue}{bold}Summary")); /// The team name in the final « create the team » button of the create team GUIs lore.add(I.t("{gray}Team name: {white}{0}", getName())); /// The team color in the final « create the team » button of the create team GUIs lore.add(I.t("{gray}Color: {0}", getColor() == TeamColor.RANDOM ? ChatColor.MAGIC + "Random" : getColor().toChatColor() + TextUtils.friendlyEnumName(getColor()))); /// The team members count in the final « create the team » button of the create team GUIs lore.add(I.t("{gray}Members: {white}{0}", teamMembers.size())); lore.add(""); for (UUID teamMember : teamMembers) { OfflinePlayer player = Bukkit.getOfflinePlayer(teamMember); /// A member bullet in the final « create the team » button of the create team GUIs lore.add(I.t("{darkgray}- {white}{0}", player != null ? player.getName() : teamMember)); } /// The title of the final « create the team » button of the create team GUIs action("done", getSize() - 5, GuiUtils.makeItem(Material.EMERALD, I.t("{green}Create the team"), lore)); } private ItemStack generatePlayerButton(OfflinePlayer player) { ItemStack button = new ItemStack(Material.SKULL_ITEM, 1, (short) 3); SkullMeta meta = (SkullMeta) button.getItemMeta(); String displayName = player instanceof Player ? ((Player) player).getDisplayName() : player.getName(); UHTeam team = UHCReloaded.get().getTeamManager().getTeamForPlayer(player); meta.setOwner(player.getName()); /// The title of a button to select a player (a skull button). {0} = player's display name. meta.setDisplayName(I.t("{reset}{0}", displayName)); meta.setLore(Arrays.asList( player.isOnline() ? I.t("{gray}Online") : I.t("{gray}Offline"), team != null ? I.t("{gray}Current team: {0}", team.getDisplayName()) : I.t("{gray}Current team: none"), "", teamMembers.contains(player.getUniqueId()) ? I.t("{lightpurple}Selected!") : I.t("{darkgray}» {white}Click {gray}to add to the team") )); button.setItemMeta(meta); return button; } @Override protected void unknown_action(String name, int slot, ItemStack item) { UUID playerUUID; try { playerUUID = UUID.fromString(name); } catch(IllegalArgumentException e) { return; } if (teamMembers.contains(playerUUID)) teamMembers.remove(playerUUID); else teamMembers.add(playerUUID); update(); } @GuiAction ("done") protected void done() { UHTeam team = new UHTeam(getName(), getColor()); try { UHCReloaded.get().getTeamManager().addTeam(team); getPlayer().sendMessage(I.t("{cs}Team created.")); for (UUID member : teamMembers) team.addPlayer(OfflinePlayersLoader.getOfflinePlayer(member)); } catch (IllegalArgumentException e) { getPlayer().sendMessage(I.t("{ce}This team already exists.")); } Gui.open(getPlayer(), new TeamsSelectorGUI()); } @Override protected TeamColor getColor() { return color; } @Override protected String getName() { return name; } }