/*
* Copyright or © or Copr. Amaury Carrade (2014 - 2016)
*
* http://amaury.carrade.eu
*
* This software is governed by the CeCILL-B license under French law and
* abiding by the rules of distribution of free software. You can use,
* modify and/ or redistribute the software under the terms of the CeCILL-B
* license as circulated by CEA, CNRS and INRIA at the following URL
* "http://www.cecill.info".
*
* As a counterpart to the access to the source code and rights to copy,
* modify and redistribute granted by the license, users are provided only
* with a limited warranty and the software's author, the holder of the
* economic rights, and the successive licensors have only limited
* liability.
*
* In this respect, the user's attention is drawn to the risks associated
* with loading, using, modifying and/or developing or reproducing the
* software by the user in light of its specific status of free software,
* that may mean that it is complicated to manipulate, and that also
* therefore means that it is reserved for developers and experienced
* professionals having in-depth computer knowledge. Users are therefore
* encouraged to load and test the software's suitability as regards their
* requirements in conditions enabling the security of their systems and/or
* data to be ensured and, more generally, to use and operate it in the
* same conditions as regards security.
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-B license and that you accept its terms.
*/
package eu.carrade.amaury.UHCReloaded.spectators;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
/**
* Vanilla spectator mode
*/
public class VanillaSpectatorsManager extends SpectatorsManager
{
/**
* Stores the previous gamemodes of the players.
*/
private Map<UUID, GameMode> oldGameModes = new HashMap<>();
@Override
public void setSpectating(final Player player, final boolean spectating)
{
if (player == null)
return;
if (spectating)
{
if (player.getGameMode() != GameMode.SPECTATOR)
{
oldGameModes.put(player.getUniqueId(), player.getGameMode());
player.setGameMode(GameMode.SPECTATOR);
}
}
else
{
GameMode previousMode = oldGameModes.get(player.getUniqueId());
player.setGameMode(previousMode != null ? previousMode : Bukkit.getDefaultGameMode());
oldGameModes.remove(player.getUniqueId());
}
}
@Override
public boolean isSpectating(Player player)
{
return player != null && player.getGameMode() == GameMode.SPECTATOR;
}
}