/* * Copyright or © or Copr. Amaury Carrade (2014 - 2016) * * http://amaury.carrade.eu * * This software is governed by the CeCILL-B license under French law and * abiding by the rules of distribution of free software. You can use, * modify and/ or redistribute the software under the terms of the CeCILL-B * license as circulated by CEA, CNRS and INRIA at the following URL * "http://www.cecill.info". * * As a counterpart to the access to the source code and rights to copy, * modify and redistribute granted by the license, users are provided only * with a limited warranty and the software's author, the holder of the * economic rights, and the successive licensors have only limited * liability. * * In this respect, the user's attention is drawn to the risks associated * with loading, using, modifying and/or developing or reproducing the * software by the user in light of its specific status of free software, * that may mean that it is complicated to manipulate, and that also * therefore means that it is reserved for developers and experienced * professionals having in-depth computer knowledge. Users are therefore * encouraged to load and test the software's suitability as regards their * requirements in conditions enabling the security of their systems and/or * data to be ensured and, more generally, to use and operate it in the * same conditions as regards security. * * The fact that you are presently reading this means that you have had * knowledge of the CeCILL-B license and that you accept its terms. */ package eu.carrade.amaury.UHCReloaded.spectators; import org.bukkit.Bukkit; import org.bukkit.GameMode; import org.bukkit.entity.Player; import java.util.HashMap; import java.util.Map; import java.util.UUID; /** * Vanilla spectator mode */ public class VanillaSpectatorsManager extends SpectatorsManager { /** * Stores the previous gamemodes of the players. */ private Map<UUID, GameMode> oldGameModes = new HashMap<>(); @Override public void setSpectating(final Player player, final boolean spectating) { if (player == null) return; if (spectating) { if (player.getGameMode() != GameMode.SPECTATOR) { oldGameModes.put(player.getUniqueId(), player.getGameMode()); player.setGameMode(GameMode.SPECTATOR); } } else { GameMode previousMode = oldGameModes.get(player.getUniqueId()); player.setGameMode(previousMode != null ? previousMode : Bukkit.getDefaultGameMode()); oldGameModes.remove(player.getUniqueId()); } } @Override public boolean isSpectating(Player player) { return player != null && player.getGameMode() == GameMode.SPECTATOR; } }