/* * Copyright or © or Copr. Amaury Carrade (2014 - 2016) * * http://amaury.carrade.eu * * This software is governed by the CeCILL-B license under French law and * abiding by the rules of distribution of free software. You can use, * modify and/ or redistribute the software under the terms of the CeCILL-B * license as circulated by CEA, CNRS and INRIA at the following URL * "http://www.cecill.info". * * As a counterpart to the access to the source code and rights to copy, * modify and redistribute granted by the license, users are provided only * with a limited warranty and the software's author, the holder of the * economic rights, and the successive licensors have only limited * liability. * * In this respect, the user's attention is drawn to the risks associated * with loading, using, modifying and/or developing or reproducing the * software by the user in light of its specific status of free software, * that may mean that it is complicated to manipulate, and that also * therefore means that it is reserved for developers and experienced * professionals having in-depth computer knowledge. Users are therefore * encouraged to load and test the software's suitability as regards their * requirements in conditions enabling the security of their systems and/or * data to be ensured and, more generally, to use and operate it in the * same conditions as regards security. * * The fact that you are presently reading this means that you have had * knowledge of the CeCILL-B license and that you accept its terms. */ package eu.carrade.amaury.UHCReloaded.spawns.generators; import eu.carrade.amaury.UHCReloaded.spawns.exceptions.CannotGenerateSpawnPointsException; import org.bukkit.Location; import org.bukkit.World; import java.util.Set; /** * Represents a spawn points generator. * * <p> * A zero-arguments constructor is needed. * </p> */ public interface SpawnPointsGenerator { /** * Generates the spawn points. * * @param world The world where the spawn points will be generated. * @param spawnCount The number of spawn points to generate. * @param regionDiameter The diameter of the region where the spawn points will be generated.<br> * This is limited by the size of the map. This will be seen as the diameter of a circular or * of a squared map, following the shape of the world set in the configuration. * @param minimalDistanceBetweenTwoPoints The minimal distance between two points. * @param xCenter The x coordinate of the point in the center of the region where the points will be generated. * @param zCenter The z coordinate of the point in the center of the region where the points will be generated. * @param avoidWater True if the generation have to avoid the water. * * @return The spawn points generated. * * @throws CannotGenerateSpawnPointsException In case of fail. */ Set<Location> generate(final World world, final int spawnCount, final int regionDiameter, final int minimalDistanceBetweenTwoPoints, final double xCenter, final double zCenter, final boolean avoidWater) throws CannotGenerateSpawnPointsException; }