/*
* Copyright or © or Copr. Amaury Carrade (2014 - 2016)
*
* http://amaury.carrade.eu
*
* This software is governed by the CeCILL-B license under French law and
* abiding by the rules of distribution of free software. You can use,
* modify and/ or redistribute the software under the terms of the CeCILL-B
* license as circulated by CEA, CNRS and INRIA at the following URL
* "http://www.cecill.info".
*
* As a counterpart to the access to the source code and rights to copy,
* modify and redistribute granted by the license, users are provided only
* with a limited warranty and the software's author, the holder of the
* economic rights, and the successive licensors have only limited
* liability.
*
* In this respect, the user's attention is drawn to the risks associated
* with loading, using, modifying and/or developing or reproducing the
* software by the user in light of its specific status of free software,
* that may mean that it is complicated to manipulate, and that also
* therefore means that it is reserved for developers and experienced
* professionals having in-depth computer knowledge. Users are therefore
* encouraged to load and test the software's suitability as regards their
* requirements in conditions enabling the security of their systems and/or
* data to be ensured and, more generally, to use and operate it in the
* same conditions as regards security.
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-B license and that you accept its terms.
*/
package eu.carrade.amaury.UHCReloaded.spawns.generators;
import eu.carrade.amaury.UHCReloaded.spawns.exceptions.CannotGenerateSpawnPointsException;
import org.bukkit.Location;
import org.bukkit.World;
import java.util.Set;
/**
* Represents a spawn points generator.
*
* <p>
* A zero-arguments constructor is needed.
* </p>
*/
public interface SpawnPointsGenerator
{
/**
* Generates the spawn points.
*
* @param world The world where the spawn points will be generated.
* @param spawnCount The number of spawn points to generate.
* @param regionDiameter The diameter of the region where the spawn points will be generated.<br>
* This is limited by the size of the map. This will be seen as the diameter of a circular or
* of a squared map, following the shape of the world set in the configuration.
* @param minimalDistanceBetweenTwoPoints The minimal distance between two points.
* @param xCenter The x coordinate of the point in the center of the region where the points will be generated.
* @param zCenter The z coordinate of the point in the center of the region where the points will be generated.
* @param avoidWater True if the generation have to avoid the water.
*
* @return The spawn points generated.
*
* @throws CannotGenerateSpawnPointsException In case of fail.
*/
Set<Location> generate(final World world, final int spawnCount, final int regionDiameter, final int minimalDistanceBetweenTwoPoints, final double xCenter, final double zCenter, final boolean avoidWater) throws CannotGenerateSpawnPointsException;
}