/*
* Copyright or © or Copr. Amaury Carrade (2014 - 2016)
*
* http://amaury.carrade.eu
*
* This software is governed by the CeCILL-B license under French law and
* abiding by the rules of distribution of free software. You can use,
* modify and/ or redistribute the software under the terms of the CeCILL-B
* license as circulated by CEA, CNRS and INRIA at the following URL
* "http://www.cecill.info".
*
* As a counterpart to the access to the source code and rights to copy,
* modify and redistribute granted by the license, users are provided only
* with a limited warranty and the software's author, the holder of the
* economic rights, and the successive licensors have only limited
* liability.
*
* In this respect, the user's attention is drawn to the risks associated
* with loading, using, modifying and/or developing or reproducing the
* software by the user in light of its specific status of free software,
* that may mean that it is complicated to manipulate, and that also
* therefore means that it is reserved for developers and experienced
* professionals having in-depth computer knowledge. Users are therefore
* encouraged to load and test the software's suitability as regards their
* requirements in conditions enabling the security of their systems and/or
* data to be ensured and, more generally, to use and operate it in the
* same conditions as regards security.
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-B license and that you accept its terms.
*/
package eu.carrade.amaury.UHCReloaded.events;
import eu.carrade.amaury.UHCReloaded.teams.UHTeam;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
public class UHGameEndsEvent extends Event implements Cancellable
{
private UHTeam winner;
private boolean cancelled = false;
public UHGameEndsEvent(UHTeam winner)
{
this.winner = winner;
}
/**
* Returns the last team alive.
*
* @return The team.
*/
public UHTeam getWinnerTeam()
{
return winner;
}
@Override
public boolean isCancelled()
{
return cancelled;
}
/**
* Cancels the game ends. If cancelled, the end message / effects will not be broadcasted.
*
* @param cancelled {@code true} to cancel.
*/
@Override
public void setCancelled(boolean cancelled)
{
this.cancelled = cancelled;
}
private static final HandlerList handlers = new HandlerList();
@Override
public HandlerList getHandlers()
{
return handlers;
}
public static HandlerList getHandlerList()
{
return handlers;
}
}