/* * Copyright or © or Copr. Amaury Carrade (2014 - 2016) * * http://amaury.carrade.eu * * This software is governed by the CeCILL-B license under French law and * abiding by the rules of distribution of free software. You can use, * modify and/ or redistribute the software under the terms of the CeCILL-B * license as circulated by CEA, CNRS and INRIA at the following URL * "http://www.cecill.info". * * As a counterpart to the access to the source code and rights to copy, * modify and redistribute granted by the license, users are provided only * with a limited warranty and the software's author, the holder of the * economic rights, and the successive licensors have only limited * liability. * * In this respect, the user's attention is drawn to the risks associated * with loading, using, modifying and/or developing or reproducing the * software by the user in light of its specific status of free software, * that may mean that it is complicated to manipulate, and that also * therefore means that it is reserved for developers and experienced * professionals having in-depth computer knowledge. Users are therefore * encouraged to load and test the software's suitability as regards their * requirements in conditions enabling the security of their systems and/or * data to be ensured and, more generally, to use and operate it in the * same conditions as regards security. * * The fact that you are presently reading this means that you have had * knowledge of the CeCILL-B license and that you accept its terms. */ package eu.carrade.amaury.UHCReloaded.gui.teams.editor; import eu.carrade.amaury.UHCReloaded.UHCReloaded; import eu.carrade.amaury.UHCReloaded.teams.UHTeam; import fr.zcraft.zlib.components.gui.ActionGui; import fr.zcraft.zlib.components.gui.GuiUtils; import fr.zcraft.zlib.components.i18n.I; import fr.zcraft.zlib.tools.items.ItemStackBuilder; import org.bukkit.Material; import org.bukkit.inventory.ItemStack; public abstract class TeamActionGUI extends ActionGui { protected final UHTeam team; public TeamActionGUI(UHTeam team) { this.team = team; } /** * Checks if the team still exists. * @return {@code true} if the team exists. */ protected boolean exists() { return UHCReloaded.get().getTeamManager().isTeamRegistered(team); } /** * Generates the item to display if the team was deleted while a player edited the team on a GUI. * @return the item. */ protected ItemStack getDeletedItem() { return new ItemStackBuilder(Material.BARRIER) /// Title of the item displayed if a team was deleted while someone edited it in a GUI. .title(I.t("{red}Team deleted")) /// Lore of the item displayed if a team was deleted while someone edited it in a GUI. .lore(GuiUtils.generateLore(I.t("{gray}The team {0}{gray} was deleted by another player.", team.getDisplayName()))) .lore("") /// Lore of the item displayed if a team was deleted while someone edited it in a GUI. .lore(GuiUtils.generateLore(I.t("{gray}Press {white}Escape{gray} to go back to the teams list."))) .hideAttributes() .item(); } }