/*
* Copyright or © or Copr. Amaury Carrade (2014 - 2016)
*
* http://amaury.carrade.eu
*
* This software is governed by the CeCILL-B license under French law and
* abiding by the rules of distribution of free software. You can use,
* modify and/ or redistribute the software under the terms of the CeCILL-B
* license as circulated by CEA, CNRS and INRIA at the following URL
* "http://www.cecill.info".
*
* As a counterpart to the access to the source code and rights to copy,
* modify and redistribute granted by the license, users are provided only
* with a limited warranty and the software's author, the holder of the
* economic rights, and the successive licensors have only limited
* liability.
*
* In this respect, the user's attention is drawn to the risks associated
* with loading, using, modifying and/or developing or reproducing the
* software by the user in light of its specific status of free software,
* that may mean that it is complicated to manipulate, and that also
* therefore means that it is reserved for developers and experienced
* professionals having in-depth computer knowledge. Users are therefore
* encouraged to load and test the software's suitability as regards their
* requirements in conditions enabling the security of their systems and/or
* data to be ensured and, more generally, to use and operate it in the
* same conditions as regards security.
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-B license and that you accept its terms.
*/
package eu.carrade.amaury.UHCReloaded.gui.teams.editor;
import eu.carrade.amaury.UHCReloaded.UHCReloaded;
import eu.carrade.amaury.UHCReloaded.teams.UHTeam;
import fr.zcraft.zlib.components.gui.ActionGui;
import fr.zcraft.zlib.components.gui.GuiUtils;
import fr.zcraft.zlib.components.i18n.I;
import fr.zcraft.zlib.tools.items.ItemStackBuilder;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public abstract class TeamActionGUI extends ActionGui
{
protected final UHTeam team;
public TeamActionGUI(UHTeam team)
{
this.team = team;
}
/**
* Checks if the team still exists.
* @return {@code true} if the team exists.
*/
protected boolean exists()
{
return UHCReloaded.get().getTeamManager().isTeamRegistered(team);
}
/**
* Generates the item to display if the team was deleted while a player edited the team on a GUI.
* @return the item.
*/
protected ItemStack getDeletedItem()
{
return new ItemStackBuilder(Material.BARRIER)
/// Title of the item displayed if a team was deleted while someone edited it in a GUI.
.title(I.t("{red}Team deleted"))
/// Lore of the item displayed if a team was deleted while someone edited it in a GUI.
.lore(GuiUtils.generateLore(I.t("{gray}The team {0}{gray} was deleted by another player.", team.getDisplayName())))
.lore("")
/// Lore of the item displayed if a team was deleted while someone edited it in a GUI.
.lore(GuiUtils.generateLore(I.t("{gray}Press {white}Escape{gray} to go back to the teams list.")))
.hideAttributes()
.item();
}
}