/*
* Copyright or © or Copr. Amaury Carrade (2014 - 2016)
*
* http://amaury.carrade.eu
*
* This software is governed by the CeCILL-B license under French law and
* abiding by the rules of distribution of free software. You can use,
* modify and/ or redistribute the software under the terms of the CeCILL-B
* license as circulated by CEA, CNRS and INRIA at the following URL
* "http://www.cecill.info".
*
* As a counterpart to the access to the source code and rights to copy,
* modify and redistribute granted by the license, users are provided only
* with a limited warranty and the software's author, the holder of the
* economic rights, and the successive licensors have only limited
* liability.
*
* In this respect, the user's attention is drawn to the risks associated
* with loading, using, modifying and/or developing or reproducing the
* software by the user in light of its specific status of free software,
* that may mean that it is complicated to manipulate, and that also
* therefore means that it is reserved for developers and experienced
* professionals having in-depth computer knowledge. Users are therefore
* encouraged to load and test the software's suitability as regards their
* requirements in conditions enabling the security of their systems and/or
* data to be ensured and, more generally, to use and operate it in the
* same conditions as regards security.
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-B license and that you accept its terms.
*/
package eu.carrade.amaury.UHCReloaded.gui.teams.editor;
import eu.carrade.amaury.UHCReloaded.UHCReloaded;
import eu.carrade.amaury.UHCReloaded.misc.OfflinePlayersLoader;
import eu.carrade.amaury.UHCReloaded.teams.UHTeam;
import eu.carrade.amaury.UHCReloaded.utils.OfflinePlayersComparator;
import fr.zcraft.zlib.components.gui.ExplorerGui;
import fr.zcraft.zlib.components.gui.GuiAction;
import fr.zcraft.zlib.components.gui.GuiUtils;
import fr.zcraft.zlib.components.i18n.I;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import java.util.Arrays;
import java.util.Set;
import java.util.TreeSet;
public class TeamEditMembersGUI extends ExplorerGui<OfflinePlayer>
{
private final UHTeam team;
public TeamEditMembersGUI(UHTeam team)
{
this.team = team;
}
@Override
protected void onUpdate()
{
/// The title of the edit team members GUI. {0} = team name (raw).
setTitle(I.t("{0} » {black}Members", team.getName()));
setKeepHorizontalScrollingSpace(true);
Set<OfflinePlayer> players = new TreeSet<>(new OfflinePlayersComparator());
players.addAll(OfflinePlayersLoader.getOfflinePlayers());
setData(players.toArray(new OfflinePlayer[players.size()]));
action("back", getSize() - 5, GuiUtils.makeItem(
Material.EMERALD,
I.t("{green}« Go back")
));
}
@Override
protected ItemStack getViewItem(OfflinePlayer player)
{
ItemStack button = new ItemStack(Material.SKULL_ITEM, 1, (short) 3);
SkullMeta meta = (SkullMeta) button.getItemMeta();
String displayName = player instanceof Player ? ((Player) player).getDisplayName() : player.getName();
UHTeam team = UHCReloaded.get().getTeamManager().getTeamForPlayer(player);
Boolean inThisTeam = this.team.equals(team);
meta.setOwner(player.getName());
/// The title of a button to select a player (a skull button). {0} = player's display name.
meta.setDisplayName(I.t("{reset}{0}", displayName));
meta.setLore(Arrays.asList(
player.isOnline() ? I.t("{gray}Online") : I.t("{gray}Offline"),
team != null ? I.t("{gray}Current team: {0}", team.getDisplayName()) : I.t("{gray}Current team: none"),
"",
inThisTeam ? I.t("{darkgray}» {white}Click {gray}to remove this player") : I.t("{darkgray}» {white}Click {gray}to add this player")
));
button.setItemMeta(meta);
return button;
}
@Override
protected ItemStack getPickedUpItem(OfflinePlayer player)
{
if (team.containsPlayer(player.getUniqueId()))
team.removePlayer(player);
else
team.addPlayer(player);
update();
return null;
}
@GuiAction ("back")
protected void back()
{
close();
}
}