/* * Copyright or © or Copr. Amaury Carrade (2014 - 2016) * * http://amaury.carrade.eu * * This software is governed by the CeCILL-B license under French law and * abiding by the rules of distribution of free software. You can use, * modify and/ or redistribute the software under the terms of the CeCILL-B * license as circulated by CEA, CNRS and INRIA at the following URL * "http://www.cecill.info". * * As a counterpart to the access to the source code and rights to copy, * modify and redistribute granted by the license, users are provided only * with a limited warranty and the software's author, the holder of the * economic rights, and the successive licensors have only limited * liability. * * In this respect, the user's attention is drawn to the risks associated * with loading, using, modifying and/or developing or reproducing the * software by the user in light of its specific status of free software, * that may mean that it is complicated to manipulate, and that also * therefore means that it is reserved for developers and experienced * professionals having in-depth computer knowledge. Users are therefore * encouraged to load and test the software's suitability as regards their * requirements in conditions enabling the security of their systems and/or * data to be ensured and, more generally, to use and operate it in the * same conditions as regards security. * * The fact that you are presently reading this means that you have had * knowledge of the CeCILL-B license and that you accept its terms. */ package eu.carrade.amaury.UHCReloaded.gui.teams.editor; import eu.carrade.amaury.UHCReloaded.UHCReloaded; import eu.carrade.amaury.UHCReloaded.misc.OfflinePlayersLoader; import eu.carrade.amaury.UHCReloaded.teams.UHTeam; import eu.carrade.amaury.UHCReloaded.utils.OfflinePlayersComparator; import fr.zcraft.zlib.components.gui.ExplorerGui; import fr.zcraft.zlib.components.gui.GuiAction; import fr.zcraft.zlib.components.gui.GuiUtils; import fr.zcraft.zlib.components.i18n.I; import org.bukkit.Material; import org.bukkit.OfflinePlayer; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.SkullMeta; import java.util.Arrays; import java.util.Set; import java.util.TreeSet; public class TeamEditMembersGUI extends ExplorerGui<OfflinePlayer> { private final UHTeam team; public TeamEditMembersGUI(UHTeam team) { this.team = team; } @Override protected void onUpdate() { /// The title of the edit team members GUI. {0} = team name (raw). setTitle(I.t("{0} » {black}Members", team.getName())); setKeepHorizontalScrollingSpace(true); Set<OfflinePlayer> players = new TreeSet<>(new OfflinePlayersComparator()); players.addAll(OfflinePlayersLoader.getOfflinePlayers()); setData(players.toArray(new OfflinePlayer[players.size()])); action("back", getSize() - 5, GuiUtils.makeItem( Material.EMERALD, I.t("{green}« Go back") )); } @Override protected ItemStack getViewItem(OfflinePlayer player) { ItemStack button = new ItemStack(Material.SKULL_ITEM, 1, (short) 3); SkullMeta meta = (SkullMeta) button.getItemMeta(); String displayName = player instanceof Player ? ((Player) player).getDisplayName() : player.getName(); UHTeam team = UHCReloaded.get().getTeamManager().getTeamForPlayer(player); Boolean inThisTeam = this.team.equals(team); meta.setOwner(player.getName()); /// The title of a button to select a player (a skull button). {0} = player's display name. meta.setDisplayName(I.t("{reset}{0}", displayName)); meta.setLore(Arrays.asList( player.isOnline() ? I.t("{gray}Online") : I.t("{gray}Offline"), team != null ? I.t("{gray}Current team: {0}", team.getDisplayName()) : I.t("{gray}Current team: none"), "", inThisTeam ? I.t("{darkgray}» {white}Click {gray}to remove this player") : I.t("{darkgray}» {white}Click {gray}to add this player") )); button.setItemMeta(meta); return button; } @Override protected ItemStack getPickedUpItem(OfflinePlayer player) { if (team.containsPlayer(player.getUniqueId())) team.removePlayer(player); else team.addPlayer(player); update(); return null; } @GuiAction ("back") protected void back() { close(); } }