/*-------------------------------------------------------------------------
svninfo: $Id$
Maarten's Mud, WWW-based MUD using MYSQL
Copyright (C) 1998 Maarten van Leunen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Maarten van Leunen
Appelhof 27
5345 KA Oss
Nederland
Europe
maarten_l@yahoo.com
-------------------------------------------------------------------------*/
package mmud.commands;
import java.util.logging.Logger;
import mmud.Constants;
import mmud.MudException;
import mmud.characters.Person;
import mmud.characters.Persons;
import mmud.characters.User;
import mmud.database.Database;
/**
* Fight another person. Syntax is :
* <P>
* <TT>fight <name></TT>
* <P>
* Persons available currently are as follows:
* <UL>
* <LI>Person
* <LI>Bot -> Person
* <LI>User -> Person
* <LI>StdShopKeeper -> Person
* </UL>
* The requirements are as follows:
* <UL>
* <LI>the person should exist
* <LI>the person should be playing the game
* <LI>the person should be in the same room as the player issuing the command
* <LI>if person is User -> only fighting if playerkill is active for both
* parties
* <LI>if person is Bot -> only fighting if bot if a MOB instead of an NPC.
* </UL>
* TODO: make fighting available in <I>Arena</I>(s), check bot is fightable.
*/
public class FightCommand extends NormalCommand
{
public FightCommand(String aRegExpr)
{
super(aRegExpr);
}
@Override
public boolean run(User aUser) throws MudException
{
Logger.getLogger("mmud").finer("");
String[] myParsed = getParsedCommand();
// determine if appropriate fighter is found.
Person toChar = Persons.retrievePerson(myParsed[myParsed.length - 1]);
if ((toChar == null) || (!toChar.getRoom().equals(aUser.getRoom())))
{
aUser.writeMessage("Cannot find that person.<BR>\r\n");
return true;
}
if (toChar instanceof User)
{
// check for playerkill flag (on both sides!)
if (!aUser.isPkill())
{
aUser
.writeMessage("You do not have <I>pkill</I> active.<BR>\r\n");
return true;
}
if (!((User) toChar).isPkill())
{
aUser
.writeMessage("Your opponent does not have <I>pkill</I> active.<BR>\r\n");
return true;
}
}
if (!aUser.isFightable())
{
aUser.writeMessage("You cannot fight.<BR>\r\n");
return true;
}
if (!toChar.isFightable())
{
aUser.writeMessage("You cannot attack that person.<BR>\r\n");
return true;
}
aUser.setFightingPerson(toChar);
toChar.setFightingPerson(aUser);
Persons.sendMessage(aUser, toChar,
"%SNAME start%VERB2 to fight against %TNAME.<BR>\r\n");
Database.writeLog(aUser.getName(), "starts fighting "
+ toChar.getName() + ".");
Logger.getLogger("mmud").finer("waking up fighting thread...");
Constants.wakeupFightingThread();
return true;
}
public Command createCommand()
{
return new FightCommand(getRegExpr());
}
}