/* * Copyright (C) 2012 maartenl * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package mmud.commands.items; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import mmud.Constants; import mmud.commands.*; import mmud.database.entities.characters.User; import mmud.database.entities.game.DisplayInterface; import mmud.database.entities.items.Item; import mmud.exceptions.MudException; /** * Look in an item: "look in chest". There are two possibilities. * <ul> * <li>look in something in your inventory. * <li>look in something in the room that you occupy * </ul>It has a lot in common with the InventoryCommand and the LookAtCommand. * Some requirements, the item must be : * <ul> * <li>it must be unlocked and </li> * <li>it must be open or</li> * <li>it must be lidless</li> * <li> * @author maartenl * @see InventoryCommand */ public class LookInCommand extends NormalCommand { public LookInCommand(String aRegExpr) { super(aRegExpr); } @Override public DisplayInterface run(String command, User aUser) throws MudException { // first is find the item List<String> parsed = new ArrayList<>(Arrays.asList(parseCommand(command))); parsed.remove(0); // remove "look" parsed.remove(0); // remove "in" // find the item on ourselves List<Item> itemsFound = aUser.findItems(parsed); if (itemsFound.isEmpty()) { // find the item in the room itemsFound = aUser.getRoom().findItems(parsed); } if (itemsFound.isEmpty()) { aUser.writeMessage("No items found that match that description.<br/>\n"); return aUser.getRoom(); } for (Item item : itemsFound) { if (item.isContainer()) { if (!item.isOpen() && item.hasLid()) { aUser.getRoom().sendMessage( aUser, "%SNAME attempt%VERB2 to look in " + item.getDescription() + ", but unfortunately it seems closed.<BR>\r\n"); return aUser.getRoom(); } // found container! Using it! aUser.getRoom().sendMessage(aUser, "%SNAME look%VERB2 in " + item.getDescription() + ".<br/>\r\n"); final Item finalitem = item; return new DisplayInterface() { @Override public String getMainTitle() throws MudException { return finalitem.getDescription(); } @Override public String getImage() throws MudException { return finalitem.getImage(); } @Override public String getBody() throws MudException { StringBuilder builder = new StringBuilder("You look in "); builder.append(finalitem.getDescription()); builder.append(". It contains "); Constants.addInventory(finalitem.getItems(), builder); return builder.toString(); } }; } } aUser.writeMessage("That item cannot contain things.<br/>\n"); return aUser.getRoom(); } }