/*
* Copyright (C) 2012 maartenl
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package mmud.commands.items;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import mmud.Constants;
import mmud.commands.*;
import mmud.database.entities.characters.User;
import mmud.database.entities.game.DisplayInterface;
import mmud.database.entities.items.Item;
import mmud.exceptions.MudException;
/**
* Look in an item: "look in chest". There are two possibilities.
* <ul>
* <li>look in something in your inventory.
* <li>look in something in the room that you occupy
* </ul>It has a lot in common with the InventoryCommand and the LookAtCommand.
* Some requirements, the item must be :
* <ul>
* <li>it must be unlocked and </li>
* <li>it must be open or</li>
* <li>it must be lidless</li>
* <li>
* @author maartenl
* @see InventoryCommand
*/
public class LookInCommand extends NormalCommand
{
public LookInCommand(String aRegExpr)
{
super(aRegExpr);
}
@Override
public DisplayInterface run(String command, User aUser) throws MudException
{
// first is find the item
List<String> parsed = new ArrayList<>(Arrays.asList(parseCommand(command)));
parsed.remove(0); // remove "look"
parsed.remove(0); // remove "in"
// find the item on ourselves
List<Item> itemsFound = aUser.findItems(parsed);
if (itemsFound.isEmpty())
{
// find the item in the room
itemsFound = aUser.getRoom().findItems(parsed);
}
if (itemsFound.isEmpty())
{
aUser.writeMessage("No items found that match that description.<br/>\n");
return aUser.getRoom();
}
for (Item item : itemsFound)
{
if (item.isContainer())
{
if (!item.isOpen() && item.hasLid())
{
aUser.getRoom().sendMessage(
aUser,
"%SNAME attempt%VERB2 to look in "
+ item.getDescription()
+ ", but unfortunately it seems closed.<BR>\r\n");
return aUser.getRoom();
}
// found container! Using it!
aUser.getRoom().sendMessage(aUser, "%SNAME look%VERB2 in "
+ item.getDescription() + ".<br/>\r\n");
final Item finalitem = item;
return new DisplayInterface()
{
@Override
public String getMainTitle() throws MudException
{
return finalitem.getDescription();
}
@Override
public String getImage() throws MudException
{
return finalitem.getImage();
}
@Override
public String getBody() throws MudException
{
StringBuilder builder = new StringBuilder("You look in ");
builder.append(finalitem.getDescription());
builder.append(". It contains ");
Constants.addInventory(finalitem.getItems(), builder);
return builder.toString();
}
};
}
}
aUser.writeMessage("That item cannot contain things.<br/>\n");
return aUser.getRoom();
}
}