/* * Copyright (C) 2012 maartenl * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package mmud.database.entities.characters; import javax.persistence.Column; import javax.persistence.DiscriminatorValue; import javax.persistence.Entity; import mmud.commands.AdminCommand; import mmud.database.enums.God; /** * An administrator, which is a simple user with extra rights, in the game. * Also called a "deputy". * * @author maartenl */ @Entity @DiscriminatorValue("1") public class Administrator extends User { @Column(name = "visible") private Boolean visible; @Override public God getGod() { return God.GOD; } /** * An administrator, contrary to a user, can indicate if he/she should * be visible or invisible. * * @return */ @Override public boolean getVisible() { if (visible == null) { visible = true; return true; } return visible; } /** * Sets an administrator visible or invisible. * * @see AdminCommand * @param visible */ @Override public void setVisible(boolean visible) { this.visible = visible; } }