/* * Copyright (C) 2014 maartenl * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package mmud.database.entities; import mmud.database.entities.game.Admin; /** * Indicates that an object in the game has an owner. An owner is, in this * context, an administrator allowed to make changed to the object. * * @author maartenl */ public interface Ownage { /** * Retrieves the owner, the administrator, of this object. * In case this is null, anyone can edit the object. * * @return */ public Admin getOwner(); /** * Sets the owner, the administrator, of this object. * * @param owner the owner/administrator of the object. In case this is null, * which is allowed, any administrator can edit this object. This is what happens * when an object is "disowned". */ public void setOwner(Admin owner); }