/* * Copyright (C) 2012 maartenl * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package mmud.commands.communication; import mmud.database.entities.characters.Person; import mmud.database.entities.characters.User; import mmud.database.entities.game.DisplayInterface; import mmud.database.entities.game.Room; import mmud.exceptions.MudException; /** * Shout to someone "shout Help!". Or just shout in general. The interesting * part about this command is, because shouting is louder in general than simple * talking, that the shout can be heard in neighbouring rooms. * @author maartenl */ public class ShoutCommand extends CommunicationCommand { public ShoutCommand(String aRegExpr) { super(aRegExpr); } @Override protected DisplayInterface actionTo(User aUser, Person aTarget, String verb, String message) throws MudException { DisplayInterface result = super.actionTo(aUser, aTarget, verb, message); if (result == null) { return null; } shoutToNeighboringRooms(aUser, message); return result; } @Override protected DisplayInterface action(User aUser, String verb, String message) throws MudException { DisplayInterface result = super.action(aUser, verb, message); if (result == null) { return null; } shoutToNeighboringRooms(aUser, message); return result; } private void shoutToNeighboringRooms(User aUser, String message) throws MudException { Room room = aUser.getRoom(); if (room.getSouth() != null) { room.getSouth().sendMessage(aUser, "Someone shouts : " + message + ".<BR>\r\n"); } if (room.getNorth() != null) { room.getNorth().sendMessage(aUser, "Someone shouts : " + message + ".<BR>\r\n"); } if (room.getWest() != null) { room.getWest().sendMessage(aUser, "Someone shouts : " + message + ".<BR>\r\n"); } if (room.getEast() != null) { room.getEast().sendMessage(aUser, "Someone shouts : " + message + ".<BR>\r\n"); } if (room.getUp() != null) { room.getUp().sendMessage(aUser, "Someone shouts : " + message + ".<BR>\r\n"); } if (room.getDown() != null) { room.getDown().sendMessage(aUser, "Someone shouts : " + message + ".<BR>\r\n"); } } @Override public CommType getCommType() { return CommType.SHOUT; } }