/* * Copyright (C) 2012 maartenl * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package mmud.commands; import mmud.database.entities.characters.User; import mmud.database.entities.game.DisplayInterface; import mmud.exceptions.MudException; /** * The interface used for all commands to be executed. Commands are executed by * characters. Bear in mind that commands are static classes devoid of state. * * @author maartenl */ public interface Command { /** * Runs the command. The usual sequence of events is: * <UL> * <LI>parsing the command string * <LI>retrieving the appropriate information items/rooms/characters/etc) * <LI>doing the action * <LI>composing a return message for the user. * </UL> * * @param command the String containing the full command. * @param aUser * the user that is executing the command * @return DisplayInterface to display to the user, if it returns null, * it means the command was unsuccessfull. * @throws MudException * if something goes wrong. */ public DisplayInterface run(String command, User aUser) throws MudException; /** * returns the regular expression the command structure must follow. * * @return String containing the regular expression. * @see java.util.regex.Pattern */ public String getRegExpr(); }