/*
* Copyright (C) 2013 maartenl
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package mmud.scripting;
import mmud.database.entities.characters.Person;
import mmud.database.entities.game.Room;
import mmud.database.entities.items.Item;
/**
* Can create and remove items. For retrieval of items, let me refer you
* back to the containers, {@link Person}, {@link Item} and {@link Room}.
*
* @author maartenl
*/
public class Items
{
private final ItemsInterface proxy;
public Items(ItemsInterface proxy)
{
this.proxy = proxy;
}
/**
* Creates an item based on an item definition number.
*
* @param itemdefnr the item definition number
* @return the new item or null if unable to comply.
*/
public mmud.scripting.entities.Item createItem(int itemdefnr)
{
final Item created = proxy.createItem(itemdefnr);
if (created == null)
{
return null;
}
return new mmud.scripting.entities.Item(created);
}
}