/*-------------------------------------------------------------------------
svninfo: $Id$
Maarten's Mud, WWW-based MUD using MYSQL
Copyright (C) 1998 Maarten van Leunen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Maarten van Leunen
Appelhof 27
5345 KA Oss
Nederland
Europe
maarten_l@yahoo.com
-------------------------------------------------------------------------*/
package mmud.characters;
import mmud.items.Item;
/**
* Class containing all the methods that have to be implemented for a
* character to become a shopkeeper. A shopkeeper basically has two things:
* <ul><li>A list of items that he/she can sell
* <li>an inventory of items (this is the usual, what every character has)
* </ul>
* The shopkeeper can sell items in his/her inventory, and buy items
* from other characters that are in his list of acceptable items
* and of which he does not yet have a maximum supply.
*/
public interface ShopKeeper
{
/**
* Checks to see if the item is available for sale. The way this is
* done, is by checking if the item is in the inventory of the
* shopkeeper.
* @return boolean, true if the item is available for sale.
* @param anItem the item to be checked.
*/
public boolean isSellable(Item anItem);
/**
* Checks to see if the item can be sold to the shopkeeper. The way this
* is done, is by checking if the item is in the store list of the
* shopkeeper, <I>and</I> if the stock of the shopkeeper is not already
* maxed out.
* @param anItem the item to be checked.
* @return boolean, true if the item can be sold to this shopkeeper.
*/
public boolean isBuyable(Item anItem);
/**
* Retrieve a bulleted list of everything the shopkeeper is allowed to
* sell or buy.
* @return String containing a html-bulleted list of allowed items.
*/
public String getStoreList();
}