/* * Copyright (C) 2012 maartenl * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package mmud.commands.items; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import mmud.commands.*; import mmud.database.entities.characters.User; import mmud.database.entities.game.DisplayInterface; import mmud.database.entities.items.Item; import mmud.database.enums.Wearing; import mmud.exceptions.MudException; /** * Stop you wearing an item on you. Syntax: remove from <body * position> * @see WearCommand * @author maartenl */ public class UnwearCommand extends NormalCommand { public UnwearCommand(String aRegExpr) { super(aRegExpr); } @Override public DisplayInterface run(String command, User aUser) throws MudException { List<String> parsed = new ArrayList<>(Arrays.asList(parseCommand(command))); parsed.remove(0); // remove "remove" parsed.remove(0); // remove "from" // determine the appropriate body position entered by the // user String pos = parsed.get(0); Wearing position = Wearing.parse(pos); if (position == null) { aUser.writeMessage("Cannot wear something there.<br/>\r\n"); return aUser.getRoom(); } Item item = aUser.wears(position); if (item == null) { aUser.writeMessage("You are not wearing anything there.<br/>\r\n"); return aUser.getRoom(); } aUser.wear(null, position); aUser.getRoom().sendMessage(aUser, "%SNAME remove%VERB2 " + item.getDescription() + " from " + position.toString() + ".<br/>\r\n"); return aUser.getRoom(); } }