/*
* Copyright (C) 2012 maartenl
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package mmud.commands.items;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import mmud.commands.*;
import mmud.database.entities.characters.User;
import mmud.database.entities.game.DisplayInterface;
import mmud.database.entities.items.Item;
import mmud.database.enums.Wearing;
import mmud.exceptions.MudException;
/**
* Stop you wearing an item on you. Syntax: remove from <body
* position>
* @see WearCommand
* @author maartenl
*/
public class UnwearCommand extends NormalCommand
{
public UnwearCommand(String aRegExpr)
{
super(aRegExpr);
}
@Override
public DisplayInterface run(String command, User aUser) throws MudException
{
List<String> parsed = new ArrayList<>(Arrays.asList(parseCommand(command)));
parsed.remove(0); // remove "remove"
parsed.remove(0); // remove "from"
// determine the appropriate body position entered by the
// user
String pos = parsed.get(0);
Wearing position = Wearing.parse(pos);
if (position == null)
{
aUser.writeMessage("Cannot wear something there.<br/>\r\n");
return aUser.getRoom();
}
Item item = aUser.wears(position);
if (item == null)
{
aUser.writeMessage("You are not wearing anything there.<br/>\r\n");
return aUser.getRoom();
}
aUser.wear(null, position);
aUser.getRoom().sendMessage(aUser, "%SNAME remove%VERB2 "
+ item.getDescription() + " from " + position.toString()
+ ".<br/>\r\n");
return aUser.getRoom();
}
}