/* * @(#)HRuleView.java 1.33 05/11/17 * * Copyright 2006 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package com.intellij.ide; import java.awt.*; import javax.swing.event.DocumentEvent; import javax.swing.text.*; import javax.swing.text.html.CSS; import javax.swing.text.html.HTML; import javax.swing.text.html.HTMLDocument; import javax.swing.text.html.StyleSheet; import java.util.Enumeration; import java.lang.Integer; /** * A view implementation to display an html horizontal * rule. * * @author Timothy Prinzing * @author Sara Swanson * @version 1.33 11/17/05 */ class CustomHrView extends View { private Color myColor; /** * Creates a new view that represents an <hr> element. * * @param elem the element to create a view for */ public CustomHrView(Element elem, Color color) { super(elem); myColor = color; } public void paint(Graphics g, Shape a) { Rectangle alloc = (a instanceof Rectangle) ? (Rectangle)a : a.getBounds(); int x = 0; int y = alloc.y + SPACE_ABOVE + (int)topMargin; int width = alloc.width - (int)(leftMargin + rightMargin); int height = 1; if (size > 0) height = size; // Align the rule horizontally. switch (alignment) { case StyleConstants.ALIGN_CENTER: x = alloc.x + (alloc.width / 2) - (width / 2); break; case StyleConstants.ALIGN_RIGHT: x = alloc.x + alloc.width - width - (int)rightMargin; break; case StyleConstants.ALIGN_LEFT: default: x = alloc.x + (int)leftMargin; break; } // Paint either a shaded rule or a solid line. if (noshade != null) { g.setColor(myColor); g.fillRect(x, y, width, height); } else { Color bg = getContainer().getBackground(); Color bottom, top; if (bg == null || bg.equals(Color.white)) { top = Color.darkGray; bottom = Color.lightGray; } else { top = Color.darkGray; bottom = Color.white; } g.setColor(bottom); g.drawLine(x + width - 1, y, x + width - 1, y + height - 1); g.drawLine(x, y + height - 1, x + width - 1, y + height - 1); g.setColor(top); g.drawLine(x, y, x + width - 1, y); g.drawLine(x, y, x, y + height - 1); } } /** * Calculates the desired shape of the rule... this is * basically the preferred size of the border. * * @param axis may be either X_AXIS or Y_AXIS * @return the desired span * @see View#getPreferredSpan */ public float getPreferredSpan(int axis) { switch (axis) { case View.X_AXIS: return 1; case View.Y_AXIS: if (size > 0) { return size + SPACE_ABOVE + SPACE_BELOW + topMargin + bottomMargin; } else { if (noshade != null) { return 2 + SPACE_ABOVE + SPACE_BELOW + topMargin + bottomMargin; } else { return SPACE_ABOVE + SPACE_BELOW + topMargin + bottomMargin; } } default: throw new IllegalArgumentException("Invalid axis: " + axis); } } /** * Gets the resize weight for the axis. * The rule is: rigid vertically and flexible horizontally. * * @param axis may be either X_AXIS or Y_AXIS * @return the weight */ public int getResizeWeight(int axis) { if (axis == View.X_AXIS) { return 1; } else if (axis == View.Y_AXIS) { return 0; } else { return 0; } } /** * Determines how attractive a break opportunity in * this view is. This is implemented to request a forced break. * * @param axis may be either View.X_AXIS or View.Y_AXIS * @param pos the potential location of the start of the * broken view (greater than or equal to zero). * This may be useful for calculating tab * positions. * @param len specifies the relative length from <em>pos</em> * where a potential break is desired. The value must be greater * than or equal to zero. * @return the weight, which should be a value between * ForcedBreakWeight and BadBreakWeight. */ public int getBreakWeight(int axis, float pos, float len) { if (axis == X_AXIS) { return ForcedBreakWeight; } return BadBreakWeight; } public View breakView(int axis, int offset, float pos, float len) { return null; } /** * Provides a mapping from the document model coordinate space * to the coordinate space of the view mapped to it. * * @param pos the position to convert * @param a the allocated region to render into * @return the bounding box of the given position * @throws BadLocationException if the given position does not * represent a valid location in the associated document * @see View#modelToView */ public Shape modelToView(int pos, Shape a, Position.Bias b) throws BadLocationException { int p0 = getStartOffset(); int p1 = getEndOffset(); if ((pos >= p0) && (pos <= p1)) { Rectangle r = a.getBounds(); if (pos == p1) { r.x += r.width; } r.width = 0; return r; } return null; } /** * Provides a mapping from the view coordinate space to the logical * coordinate space of the model. * * @param x the X coordinate * @param y the Y coordinate * @param a the allocated region to render into * @return the location within the model that best represents the * given point of view * @see View#viewToModel */ public int viewToModel(float x, float y, Shape a, Position.Bias[] bias) { Rectangle alloc = (Rectangle)a; if (x < alloc.x + (alloc.width / 2)) { bias[0] = Position.Bias.Forward; return getStartOffset(); } bias[0] = Position.Bias.Backward; return getEndOffset(); } /** * Fetches the attributes to use when rendering. This is * implemented to multiplex the attributes specified in the * model with a StyleSheet. */ public AttributeSet getAttributes() { return attr; } // --- variables ------------------------------------------------ private float topMargin; private float bottomMargin; private float leftMargin; private float rightMargin; private int alignment = StyleConstants.ALIGN_CENTER; private String noshade = "true"; private int size = 0; private static final int SPACE_ABOVE = 3; private static final int SPACE_BELOW = 3; /** * View Attributes. */ private AttributeSet attr; }