/** * The MIT License * Copyright (c) 2014-2016 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.twin; import org.slf4j.Logger; import org.slf4j.LoggerFactory; /** * This class is a UI thread for drawing the {@link BallItem}, and provide the method for suspend * and resume. It hold the reference of {@link BallItem} to delegate the draw task. * */ public class BallThread extends Thread { private static final Logger LOGGER = LoggerFactory.getLogger(BallThread.class); private BallItem twin; private volatile boolean isSuspended; private volatile boolean isRunning = true; public void setTwin(BallItem twin) { this.twin = twin; } /** * Run the thread */ public void run() { while (isRunning) { if (!isSuspended) { twin.draw(); twin.move(); } try { Thread.sleep(250); } catch (InterruptedException e) { throw new RuntimeException(e); } } } public void suspendMe() { isSuspended = true; LOGGER.info("Begin to suspend BallThread"); } public void resumeMe() { isSuspended = false; LOGGER.info("Begin to resume BallThread"); } public void stopMe() { this.isRunning = false; this.isSuspended = true; } }