/**
* The MIT License
* Copyright (c) 2014-2016 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.adapter;
/**
* An adapter helps two incompatible interfaces to work together. This is the real world definition
* for an adapter. Interfaces may be incompatible but the inner functionality should suit the need.
* The Adapter design pattern allows otherwise incompatible classes to work together by converting
* the interface of one class into an interface expected by the clients.
*
* <p>
* There are two variations of the Adapter pattern: The class adapter implements the adaptee's
* interface whereas the object adapter uses composition to contain the adaptee in the adapter
* object. This example uses the object adapter approach.
*
* <p>
* The Adapter ({@link BattleFishingBoat}) converts the interface of the adaptee class (
* {@link FishingBoat}) into a suitable one expected by the client ( {@link BattleShip} ).
*
* <p>
* The story of this implementation is this. <br>
* Pirates are coming! we need a {@link BattleShip} to fight! We have a {@link FishingBoat} and our
* captain. We have no time to make up a new ship! we need to reuse this {@link FishingBoat}. The
* captain needs a battleship which can fire and move. The spec is in {@link BattleShip}. We will
* use the Adapter pattern to reuse {@link FishingBoat}.
*
*/
public class App {
/**
* Program entry point.
*
* @param args command line args
*/
public static void main(String[] args) {
Captain captain = new Captain(new BattleFishingBoat());
captain.move();
captain.fire();
}
}