/** * The MIT License * Copyright (c) 2014-2016 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.adapter; /** * An adapter helps two incompatible interfaces to work together. This is the real world definition * for an adapter. Interfaces may be incompatible but the inner functionality should suit the need. * The Adapter design pattern allows otherwise incompatible classes to work together by converting * the interface of one class into an interface expected by the clients. * * <p> * There are two variations of the Adapter pattern: The class adapter implements the adaptee's * interface whereas the object adapter uses composition to contain the adaptee in the adapter * object. This example uses the object adapter approach. * * <p> * The Adapter ({@link BattleFishingBoat}) converts the interface of the adaptee class ( * {@link FishingBoat}) into a suitable one expected by the client ( {@link BattleShip} ). * * <p> * The story of this implementation is this. <br> * Pirates are coming! we need a {@link BattleShip} to fight! We have a {@link FishingBoat} and our * captain. We have no time to make up a new ship! we need to reuse this {@link FishingBoat}. The * captain needs a battleship which can fire and move. The spec is in {@link BattleShip}. We will * use the Adapter pattern to reuse {@link FishingBoat}. * */ public class App { /** * Program entry point. * * @param args command line args */ public static void main(String[] args) { Captain captain = new Captain(new BattleFishingBoat()); captain.move(); captain.fire(); } }