/**
* The MIT License
* Copyright (c) 2014-2016 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.factorykit;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Consumer;
import java.util.function.Supplier;
/**
* Functional interface, an example of the factory-kit design pattern.
* <br>Instance created locally gives an opportunity to strictly define
* which objects types the instance of a factory will be able to create.
* <br>Factory is a placeholder for {@link Builder}s
* with {@link WeaponFactory#create(WeaponType)} method to initialize new objects.
*/
public interface WeaponFactory {
/**
* Creates an instance of the given type.
* @param name representing enum of an object type to be created.
* @return new instance of a requested class implementing {@link Weapon} interface.
*/
Weapon create(WeaponType name);
/**
* Creates factory - placeholder for specified {@link Builder}s.
* @param consumer for the new builder to the factory.
* @return factory with specified {@link Builder}s
*/
static WeaponFactory factory(Consumer<Builder> consumer) {
Map<WeaponType, Supplier<Weapon>> map = new HashMap<>();
consumer.accept(map::put);
return name -> map.get(name).get();
}
}