/** * The MIT License * Copyright (c) 2014-2016 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.factorykit; import java.util.HashMap; import java.util.Map; import java.util.function.Consumer; import java.util.function.Supplier; /** * Functional interface, an example of the factory-kit design pattern. * <br>Instance created locally gives an opportunity to strictly define * which objects types the instance of a factory will be able to create. * <br>Factory is a placeholder for {@link Builder}s * with {@link WeaponFactory#create(WeaponType)} method to initialize new objects. */ public interface WeaponFactory { /** * Creates an instance of the given type. * @param name representing enum of an object type to be created. * @return new instance of a requested class implementing {@link Weapon} interface. */ Weapon create(WeaponType name); /** * Creates factory - placeholder for specified {@link Builder}s. * @param consumer for the new builder to the factory. * @return factory with specified {@link Builder}s */ static WeaponFactory factory(Consumer<Builder> consumer) { Map<WeaponType, Supplier<Weapon>> map = new HashMap<>(); consumer.accept(map::put); return name -> map.get(name).get(); } }