/**
* The MIT License
* Copyright (c) 2014-2016 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.property;
import com.iluwatar.property.Character.Type;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
*
* The Property pattern is also known as Prototype inheritance.
* <p>
* In prototype inheritance instead of classes, as opposite to Java class inheritance, objects are
* used to create another objects and object hierarchies. Hierarchies are created using prototype
* chain through delegation: every object has link to parent object. Any base (parent) object can be
* amended at runtime (by adding or removal of some property), and all child objects will be
* affected as result.
* <p>
* In this example we demonstrate {@link Character} instantiation using the Property pattern.
*
*/
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
/**
* Program entry point
*
* @param args command line args
*/
public static void main(String[] args) {
/* set up */
Prototype charProto = new Character();
charProto.set(Stats.STRENGTH, 10);
charProto.set(Stats.AGILITY, 10);
charProto.set(Stats.ARMOR, 10);
charProto.set(Stats.ATTACK_POWER, 10);
Character mageProto = new Character(Type.MAGE, charProto);
mageProto.set(Stats.INTELLECT, 15);
mageProto.set(Stats.SPIRIT, 10);
Character warProto = new Character(Type.WARRIOR, charProto);
warProto.set(Stats.RAGE, 15);
warProto.set(Stats.ARMOR, 15); // boost default armor for warrior
Character rogueProto = new Character(Type.ROGUE, charProto);
rogueProto.set(Stats.ENERGY, 15);
rogueProto.set(Stats.AGILITY, 15); // boost default agility for rogue
/* usage */
Character mag = new Character("Player_1", mageProto);
mag.set(Stats.ARMOR, 8);
LOGGER.info(mag.toString());
Character warrior = new Character("Player_2", warProto);
LOGGER.info(warrior.toString());
Character rogue = new Character("Player_3", rogueProto);
LOGGER.info(rogue.toString());
Character rogueDouble = new Character("Player_4", rogue);
rogueDouble.set(Stats.ATTACK_POWER, 12);
LOGGER.info(rogueDouble.toString());
}
}