/** * The MIT License * Copyright (c) 2014-2016 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.strategy; import org.slf4j.Logger; import org.slf4j.LoggerFactory; /** * * The Strategy pattern (also known as the policy pattern) is a software design pattern that enables * an algorithm's behavior to be selected at runtime. * <p> * Before Java 8 the Strategies needed to be separate classes forcing the developer * to write lots of boilerplate code. With modern Java it is easy to pass behavior * with method references and lambdas making the code shorter and more readable. * <p> * In this example ({@link DragonSlayingStrategy}) encapsulates an algorithm. The containing object * ({@link DragonSlayer}) can alter its behavior by changing its strategy. * */ public class App { private static final Logger LOGGER = LoggerFactory.getLogger(App.class); /** * Program entry point * * @param args command line args */ public static void main(String[] args) { // GoF Strategy pattern LOGGER.info("Green dragon spotted ahead!"); DragonSlayer dragonSlayer = new DragonSlayer(new MeleeStrategy()); dragonSlayer.goToBattle(); LOGGER.info("Red dragon emerges."); dragonSlayer.changeStrategy(new ProjectileStrategy()); dragonSlayer.goToBattle(); LOGGER.info("Black dragon lands before you."); dragonSlayer.changeStrategy(new SpellStrategy()); dragonSlayer.goToBattle(); // Java 8 Strategy pattern LOGGER.info("Green dragon spotted ahead!"); dragonSlayer = new DragonSlayer( () -> LOGGER.info("With your Excalibur you severe the dragon's head!")); dragonSlayer.goToBattle(); LOGGER.info("Red dragon emerges."); dragonSlayer.changeStrategy(() -> LOGGER.info( "You shoot the dragon with the magical crossbow and it falls dead on the ground!")); dragonSlayer.goToBattle(); LOGGER.info("Black dragon lands before you."); dragonSlayer.changeStrategy(() -> LOGGER.info( "You cast the spell of disintegration and the dragon vaporizes in a pile of dust!")); dragonSlayer.goToBattle(); } }