/** * The MIT License * Copyright (c) 2014-2016 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.factory.method; import org.slf4j.Logger; import org.slf4j.LoggerFactory; /** * * The Factory Method is a creational design pattern which uses factory methods to deal with the * problem of creating objects without specifying the exact class of object that will be created. * This is done by creating objects via calling a factory method either specified in an interface * and implemented by child classes, or implemented in a base class and optionally overridden by * derived classes—rather than by calling a constructor. * <p> * In this Factory Method example we have an interface ({@link Blacksmith}) with a method for * creating objects ({@link Blacksmith#manufactureWeapon}). The concrete subclasses ( * {@link OrcBlacksmith}, {@link ElfBlacksmith}) then override the method to produce objects of * their liking. * */ public class App { private static final Logger LOGGER = LoggerFactory.getLogger(App.class); private final Blacksmith blacksmith; /** * Creates an instance of <code>App</code> which will use <code>blacksmith</code> to manufacture * the weapons for war. * <code>App</code> is unaware which concrete implementation of {@link Blacksmith} it is using. * The decision of which blacksmith implementation to use may depend on configuration, or * the type of rival in war. * @param blacksmith a non-null implementation of blacksmith */ public App(Blacksmith blacksmith) { this.blacksmith = blacksmith; } /** * Program entry point * * @param args command line args */ public static void main(String[] args) { // Lets go to war with Orc weapons App app = new App(new OrcBlacksmith()); app.manufactureWeapons(); // Lets go to war with Elf weapons app = new App(new ElfBlacksmith()); app.manufactureWeapons(); } private void manufactureWeapons() { Weapon weapon; weapon = blacksmith.manufactureWeapon(WeaponType.SPEAR); LOGGER.info(weapon.toString()); weapon = blacksmith.manufactureWeapon(WeaponType.AXE); LOGGER.info(weapon.toString()); } }