/**
* The MIT License
* Copyright (c) 2014-2016 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.factory.method;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
*
* The Factory Method is a creational design pattern which uses factory methods to deal with the
* problem of creating objects without specifying the exact class of object that will be created.
* This is done by creating objects via calling a factory method either specified in an interface
* and implemented by child classes, or implemented in a base class and optionally overridden by
* derived classes—rather than by calling a constructor.
* <p>
* In this Factory Method example we have an interface ({@link Blacksmith}) with a method for
* creating objects ({@link Blacksmith#manufactureWeapon}). The concrete subclasses (
* {@link OrcBlacksmith}, {@link ElfBlacksmith}) then override the method to produce objects of
* their liking.
*
*/
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
private final Blacksmith blacksmith;
/**
* Creates an instance of <code>App</code> which will use <code>blacksmith</code> to manufacture
* the weapons for war.
* <code>App</code> is unaware which concrete implementation of {@link Blacksmith} it is using.
* The decision of which blacksmith implementation to use may depend on configuration, or
* the type of rival in war.
* @param blacksmith a non-null implementation of blacksmith
*/
public App(Blacksmith blacksmith) {
this.blacksmith = blacksmith;
}
/**
* Program entry point
*
* @param args command line args
*/
public static void main(String[] args) {
// Lets go to war with Orc weapons
App app = new App(new OrcBlacksmith());
app.manufactureWeapons();
// Lets go to war with Elf weapons
app = new App(new ElfBlacksmith());
app.manufactureWeapons();
}
private void manufactureWeapons() {
Weapon weapon;
weapon = blacksmith.manufactureWeapon(WeaponType.SPEAR);
LOGGER.info(weapon.toString());
weapon = blacksmith.manufactureWeapon(WeaponType.AXE);
LOGGER.info(weapon.toString());
}
}