/** * The MIT License * Copyright (c) 2014-2016 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.command; import static org.junit.Assert.assertEquals; import org.junit.Test; /** * The Command pattern is a behavioral design pattern in which an object is used to encapsulate all * information needed to perform an action or trigger an event at a later time. This information * includes the method name, the object that owns the method and values for the method parameters. * * <p>Four terms always associated with the command pattern are command, receiver, invoker and * client. A command object (spell) knows about the receiver (target) and invokes a method of * the receiver.Values for parameters of the receiver method are stored in the command. The receiver * then does the work. An invoker object (wizard) knows how to execute a command, and optionally * does bookkeeping about the command execution. The invoker does not know anything about a * concrete command, it knows only about command interface. Both an invoker object and several * command objects are held by a client object (app). The client decides which commands to execute * at which points. To execute a command, it passes the command object to the invoker object. */ public class CommandTest { private static final String GOBLIN = "Goblin"; /** * This test verifies that when the wizard casts spells on the goblin. The wizard keeps track of * the previous spells cast, so it is easy to undo them. In addition, it also verifies that the * wizard keeps track of the spells undone, so they can be redone. */ @Test public void testCommand() { Wizard wizard = new Wizard(); Goblin goblin = new Goblin(); wizard.castSpell(new ShrinkSpell(), goblin); verifyGoblin(goblin, GOBLIN, Size.SMALL, Visibility.VISIBLE); wizard.castSpell(new InvisibilitySpell(), goblin); verifyGoblin(goblin, GOBLIN, Size.SMALL, Visibility.INVISIBLE); wizard.undoLastSpell(); verifyGoblin(goblin, GOBLIN, Size.SMALL, Visibility.VISIBLE); wizard.undoLastSpell(); verifyGoblin(goblin, GOBLIN, Size.NORMAL, Visibility.VISIBLE); wizard.redoLastSpell(); verifyGoblin(goblin, GOBLIN, Size.SMALL, Visibility.VISIBLE); wizard.redoLastSpell(); verifyGoblin(goblin, GOBLIN, Size.SMALL, Visibility.INVISIBLE); } /** * This method asserts that the passed goblin object has the name as expectedName, size as * expectedSize and visibility as expectedVisibility. * * @param goblin a goblin object whose state is to be verified against other parameters * @param expectedName expectedName of the goblin * @param expectedSize expected size of the goblin * @param expectedVisibilty exepcted visibility of the goblin */ private void verifyGoblin(Goblin goblin, String expectedName, Size expectedSize, Visibility expectedVisibilty) { assertEquals("Goblin's name must be same as expectedName", expectedName, goblin.toString()); assertEquals("Goblin's size must be same as expectedSize", expectedSize, goblin.getSize()); assertEquals("Goblin's visibility must be same as expectedVisibility", expectedVisibilty, goblin.getVisibility()); } }