/**
* The MIT License
* Copyright (c) 2014-2016 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.object.pool;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
*
* When it is necessary to work with a large number of objects that are particularly expensive to
* instantiate and each object is only needed for a short period of time, the performance of an
* entire application may be adversely affected. An object pool design pattern may be deemed
* desirable in cases such as these.
* <p>
* The object pool design pattern creates a set of objects that may be reused. When a new object is
* needed, it is requested from the pool. If a previously prepared object is available it is
* returned immediately, avoiding the instantiation cost. If no objects are present in the pool, a
* new item is created and returned. When the object has been used and is no longer needed, it is
* returned to the pool, allowing it to be used again in the future without repeating the
* computationally expensive instantiation process. It is important to note that once an object has
* been used and returned, existing references will become invalid.
* <p>
* In this example we have created {@link OliphauntPool} inheriting from generic {@link ObjectPool}.
* {@link Oliphaunt}s can be checked out from the pool and later returned to it. The pool tracks
* created instances and their status (available, inUse).
*
*/
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
/**
* Program entry point
*
* @param args command line args
*/
public static void main(String[] args) {
OliphauntPool pool = new OliphauntPool();
LOGGER.info(pool.toString());
Oliphaunt oliphaunt1 = pool.checkOut();
LOGGER.info("Checked out {}", oliphaunt1);
LOGGER.info(pool.toString());
Oliphaunt oliphaunt2 = pool.checkOut();
LOGGER.info("Checked out {}", oliphaunt2);
Oliphaunt oliphaunt3 = pool.checkOut();
LOGGER.info("Checked out {}", oliphaunt3);
LOGGER.info(pool.toString());
LOGGER.info("Checking in {}", oliphaunt1);
pool.checkIn(oliphaunt1);
LOGGER.info("Checking in {}", oliphaunt2);
pool.checkIn(oliphaunt2);
LOGGER.info(pool.toString());
Oliphaunt oliphaunt4 = pool.checkOut();
LOGGER.info("Checked out {}", oliphaunt4);
Oliphaunt oliphaunt5 = pool.checkOut();
LOGGER.info("Checked out {}", oliphaunt5);
LOGGER.info(pool.toString());
}
}