/**
* The MIT License
* Copyright (c) 2014-2016 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.stepbuilder;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Step Builder Pattern
*
* <p>
* <b>Intent</b> <br/>
* An extension of the Builder pattern that fully guides the user through the creation of the object
* with no chances of confusion. <br/>
* The user experience will be much more improved by the fact that he will only see the next step
* methods available, NO build method until is the right time to build the object.
*
* <p>
* <b>Implementation</b>
* <ul>
* The concept is simple:
*
* <li>Write creational steps inner classes or interfaces where each method knows what can be
* displayed next.</li>
*
* <li>Implement all your steps interfaces in an inner static class.</li>
*
* <li>Last step is the BuildStep, in charge of creating the object you need to build.</li>
* </ul>
*
* <p>
* <b>Applicability</b> <br/>
* Use the Step Builder pattern when the algorithm for creating a complex object should be
* independent of the parts that make up the object and how they're assembled the construction
* process must allow different representations for the object that's constructed when in the
* process of constructing the order is important.
* <p>
* http://rdafbn.blogspot.co.uk/2012/07/step-builder-pattern_28.html
*/
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
/**
* Program entry point
*
* @param args command line args
*/
public static void main(String[] args) {
Character warrior =
CharacterStepBuilder.newBuilder().name("Amberjill").fighterClass("Paladin")
.withWeapon("Sword").noAbilities().build();
LOGGER.info(warrior.toString());
Character mage =
CharacterStepBuilder.newBuilder().name("Riobard").wizardClass("Sorcerer")
.withSpell("Fireball").withAbility("Fire Aura").withAbility("Teleport")
.noMoreAbilities().build();
LOGGER.info(mage.toString());
Character thief =
CharacterStepBuilder.newBuilder().name("Desmond").fighterClass("Rogue").noWeapon().build();
LOGGER.info(thief.toString());
}
}