/** * The MIT License * Copyright (c) 2014-2016 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.stepbuilder; import org.slf4j.Logger; import org.slf4j.LoggerFactory; /** * Step Builder Pattern * * <p> * <b>Intent</b> <br/> * An extension of the Builder pattern that fully guides the user through the creation of the object * with no chances of confusion. <br/> * The user experience will be much more improved by the fact that he will only see the next step * methods available, NO build method until is the right time to build the object. * * <p> * <b>Implementation</b> * <ul> * The concept is simple: * * <li>Write creational steps inner classes or interfaces where each method knows what can be * displayed next.</li> * * <li>Implement all your steps interfaces in an inner static class.</li> * * <li>Last step is the BuildStep, in charge of creating the object you need to build.</li> * </ul> * * <p> * <b>Applicability</b> <br/> * Use the Step Builder pattern when the algorithm for creating a complex object should be * independent of the parts that make up the object and how they're assembled the construction * process must allow different representations for the object that's constructed when in the * process of constructing the order is important. * <p> * http://rdafbn.blogspot.co.uk/2012/07/step-builder-pattern_28.html */ public class App { private static final Logger LOGGER = LoggerFactory.getLogger(App.class); /** * Program entry point * * @param args command line args */ public static void main(String[] args) { Character warrior = CharacterStepBuilder.newBuilder().name("Amberjill").fighterClass("Paladin") .withWeapon("Sword").noAbilities().build(); LOGGER.info(warrior.toString()); Character mage = CharacterStepBuilder.newBuilder().name("Riobard").wizardClass("Sorcerer") .withSpell("Fireball").withAbility("Fire Aura").withAbility("Teleport") .noMoreAbilities().build(); LOGGER.info(mage.toString()); Character thief = CharacterStepBuilder.newBuilder().name("Desmond").fighterClass("Rogue").noWeapon().build(); LOGGER.info(thief.toString()); } }