/** * The MIT License * Copyright (c) 2014-2016 Ilkka Seppälä * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.iluwatar.abstractfactory; import org.slf4j.Logger; import org.slf4j.LoggerFactory; /** * * The Abstract Factory pattern provides a way to encapsulate a group of individual factories that have a common theme * without specifying their concrete classes. In normal usage, the client software creates a concrete implementation of * the abstract factory and then uses the generic interface of the factory to create the concrete objects that are part * of the theme. The client does not know (or care) which concrete objects it gets from each of these internal * factories, since it uses only the generic interfaces of their products. This pattern separates the details of * implementation of a set of objects from their general usage and relies on object composition, as object creation is * implemented in methods exposed in the factory interface. * <p> * The essence of the Abstract Factory pattern is a factory interface ({@link KingdomFactory}) and its implementations ( * {@link ElfKingdomFactory}, {@link OrcKingdomFactory}). The example uses both concrete implementations to create a * king, a castle and an army. * */ public class App { private static final Logger LOGGER = LoggerFactory.getLogger(App.class); private King king; private Castle castle; private Army army; /** * Creates kingdom */ public void createKingdom(final KingdomFactory factory) { setKing(factory.createKing()); setCastle(factory.createCastle()); setArmy(factory.createArmy()); } King getKing(final KingdomFactory factory) { return factory.createKing(); } public King getKing() { return king; } private void setKing(final King king) { this.king = king; } Castle getCastle(final KingdomFactory factory) { return factory.createCastle(); } public Castle getCastle() { return castle; } private void setCastle(final Castle castle) { this.castle = castle; } Army getArmy(final KingdomFactory factory) { return factory.createArmy(); } public Army getArmy() { return army; } private void setArmy(final Army army) { this.army = army; } /** * Program entry point * * @param args * command line args */ public static void main(String[] args) { App app = new App(); LOGGER.info("Elf Kingdom"); app.createKingdom(new ElfKingdomFactory()); LOGGER.info(app.getArmy().getDescription()); LOGGER.info(app.getCastle().getDescription()); LOGGER.info(app.getKing().getDescription()); LOGGER.info("Orc Kingdom"); app.createKingdom(new OrcKingdomFactory()); LOGGER.info(app.getArmy().getDescription()); LOGGER.info(app.getCastle().getDescription()); LOGGER.info(app.getKing().getDescription()); } }