/**
* The MIT License
* Copyright (c) 2014-2016 Ilkka Seppälä
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.iluwatar.abstractfactory;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
*
* The Abstract Factory pattern provides a way to encapsulate a group of individual factories that have a common theme
* without specifying their concrete classes. In normal usage, the client software creates a concrete implementation of
* the abstract factory and then uses the generic interface of the factory to create the concrete objects that are part
* of the theme. The client does not know (or care) which concrete objects it gets from each of these internal
* factories, since it uses only the generic interfaces of their products. This pattern separates the details of
* implementation of a set of objects from their general usage and relies on object composition, as object creation is
* implemented in methods exposed in the factory interface.
* <p>
* The essence of the Abstract Factory pattern is a factory interface ({@link KingdomFactory}) and its implementations (
* {@link ElfKingdomFactory}, {@link OrcKingdomFactory}). The example uses both concrete implementations to create a
* king, a castle and an army.
*
*/
public class App {
private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
private King king;
private Castle castle;
private Army army;
/**
* Creates kingdom
*/
public void createKingdom(final KingdomFactory factory) {
setKing(factory.createKing());
setCastle(factory.createCastle());
setArmy(factory.createArmy());
}
King getKing(final KingdomFactory factory) {
return factory.createKing();
}
public King getKing() {
return king;
}
private void setKing(final King king) {
this.king = king;
}
Castle getCastle(final KingdomFactory factory) {
return factory.createCastle();
}
public Castle getCastle() {
return castle;
}
private void setCastle(final Castle castle) {
this.castle = castle;
}
Army getArmy(final KingdomFactory factory) {
return factory.createArmy();
}
public Army getArmy() {
return army;
}
private void setArmy(final Army army) {
this.army = army;
}
/**
* Program entry point
*
* @param args
* command line args
*/
public static void main(String[] args) {
App app = new App();
LOGGER.info("Elf Kingdom");
app.createKingdom(new ElfKingdomFactory());
LOGGER.info(app.getArmy().getDescription());
LOGGER.info(app.getCastle().getDescription());
LOGGER.info(app.getKing().getDescription());
LOGGER.info("Orc Kingdom");
app.createKingdom(new OrcKingdomFactory());
LOGGER.info(app.getArmy().getDescription());
LOGGER.info(app.getCastle().getDescription());
LOGGER.info(app.getKing().getDescription());
}
}