/** * Unsealed: Whispers of Wisdom. * * Copyright (C) 2012 - Juan 'Nushio' Rodriguez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 of * the License as published by the Free Software Foundation * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package net.k3rnel.unsealed.story.characters; import net.k3rnel.unsealed.story.MapCharacter; import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class Snake extends MapCharacter { public Snake(TextureAtlas atlas) { super(atlas); createPlayer(); } public void createPlayer() { // Get our character images to create animations. TextureRegion[][] tmp= getAtlas().findRegion("char-sprites/snake_spritesheet").split(32,32); setWidth(32); setHeight(32); //Create our animations Animation walkUp = new Animation(0.2f, new TextureRegion[]{ tmp[0][0], tmp[0][1], tmp[0][2]}); Animation walkLeft = new Animation(0.2f, new TextureRegion[]{ tmp[1][0], tmp[1][1], tmp[1][2]}); Animation walkDown = new Animation(0.2f, new TextureRegion[]{ tmp[2][0], tmp[2][1], tmp[2][2]}); Animation walkRight = new Animation(0.2f, new TextureRegion[]{ tmp[3][0], tmp[3][1], tmp[3][2]}); //Set the playmode walkUp.setPlayMode(Animation.LOOP); walkLeft.setPlayMode(Animation.LOOP); walkDown.setPlayMode(Animation.LOOP); walkRight.setPlayMode(Animation.LOOP); animations.put("walk_up", walkUp); animations.put("walk_left", walkLeft); animations.put("walk_down", walkDown); animations.put("walk_right", walkRight); } }