/**
* Unsealed: Whispers of Wisdom.
*
* Copyright (C) 2012 - Juan 'Nushio' Rodriguez
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 of
* the License as published by the Free Software Foundation
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package net.k3rnel.unsealed.battle.enemies;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.utils.Timer.Task;
import net.k3rnel.unsealed.battle.BattleEnemy;
import net.k3rnel.unsealed.battle.BattleEntity;
public class Turtle extends BattleEnemy {
public Turtle(TextureAtlas atlas, int x, int y) {
super(30, x, y);
AtlasRegion atlasRegion = atlas.findRegion( "battle/entities/turtle" );
TextureRegion[][] spriteSheet = atlasRegion.split(41, 48);
TextureRegion[] frames = new TextureRegion[2];
frames[0] = spriteSheet[0][0];
frames[1] = spriteSheet[0][1];
Animation moving = new Animation(2f,frames);
moving.setPlayMode(Animation.LOOP);
this.animations.put("moving",moving);
frames = new TextureRegion[4];
frames[0] = spriteSheet[0][4];
frames[1] = spriteSheet[0][5];
frames[2] = spriteSheet[0][6];
frames[3] = spriteSheet[0][0];
Animation attacking = new Animation(0.85f,frames);
attacking.setPlayMode(Animation.NORMAL);
frames = new TextureRegion[4];
frames[0] = spriteSheet[0][2];
frames[1] = spriteSheet[0][3];
frames[2] = spriteSheet[0][2];
frames[3] = spriteSheet[0][3];
Animation idle = new Animation(0.4f,frames);
idle.setPlayMode(Animation.NORMAL);
this.animations.put("idle",idle);
this.animations.put("attacking",attacking);
// x = (int)((battleoverlay.getWidth()/2)/6);
// y = (int)((battleoverlay.getHeight())/3);
// this.setPosition(x*this.getGridX(),y*this.getGridY());
this.setState(BattleEntity.stateMoving);
this.setHeight(41);
this.setWidth(48);
}
@Override
public Task nextTask(){
currentTask = new Task() {
@Override
public void run() {
switch(getState()){
case BattleEntity.stateIdle:
//Turtle is being stupid. Lets make it either attack or move.
break;
case BattleEntity.stateAttacking:
//Turtle is attacking. Lets make it hurt something.
break;
case BattleEntity.stateMoving:
//Turtle is moving. Lets move your body gurrl.
break;
}
}
};
return currentTask;
}
@Override
public void act(float delta) {
super.act(delta);
switch(getState()){
case BattleEntity.stateIdle:
break;
case BattleEntity.stateAttacking:
break;
case BattleEntity.stateMoving:
break;
}
}
}