/**
* Unsealed: Whispers of Wisdom.
*
* Copyright (C) 2012 - Juan 'Nushio' Rodriguez
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 of
* the License as published by the Free Software Foundation
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package net.k3rnel.unsealed;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
/**
* This class simply creates a desktop LWJGL application.
*/
public class DesktopLauncher {
public static void main( String[] args ) {
// create the listener that will receive the application events
ApplicationListener listener = new Unsealed();
// define the window's title
String title = "Unsealed: Whispers of Wisdom (v1.1.2)";
// define the window's size
int width = 800, height = 480;
// whether to use OpenGL ES 2.0
boolean useOpenGLES2 = true;
try{
// create the game
new LwjglApplication( listener, title, width, height, useOpenGLES2 );
}catch(Exception e){
useOpenGLES2 = false;
try{
new LwjglApplication( listener, title+" (OpenGL 1.0)", width, height, useOpenGLES2 );
}catch(Exception ee){
System.out.println("Sorry! Apparently you can't run this game. ");
}
}
}
}