/** * Unsealed: Whispers of Wisdom. * * Copyright (C) 2012 - Juan 'Nushio' Rodriguez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 of * the License as published by the Free Software Foundation * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package net.k3rnel.unsealed.battle.enemies; import java.util.ArrayList; import java.util.List; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import com.badlogic.gdx.utils.Timer.Task; import net.k3rnel.unsealed.Unsealed; import net.k3rnel.unsealed.battle.BattleEnemy; import net.k3rnel.unsealed.battle.BattleEntity; import net.k3rnel.unsealed.battle.BattleGrid; import net.k3rnel.unsealed.battle.BattleHero; import net.k3rnel.unsealed.battle.magic.MagicEntity; import net.k3rnel.unsealed.battle.magic.PeaDart; public class Clam extends BattleEnemy { List<MagicEntity> darts; MagicEntity tmpDart; TextureAtlas atlas; public Clam(TextureAtlas atlas, int hp, int x, int y) { super(hp, x, y); this.atlas = atlas; darts = new ArrayList<MagicEntity>(); AtlasRegion atlasRegion = atlas.findRegion( "battle/entities/clam" ); TextureRegion[][] spriteSheet = atlasRegion.split(41, 48); TextureRegion[] frames = new TextureRegion[2]; frames[0] = spriteSheet[0][0]; frames[1] = spriteSheet[0][1]; Animation animation = new Animation(1f,frames); animation.setPlayMode(Animation.LOOP); this.animations.put("blocking",animation); frames = new TextureRegion[4]; frames[0] = spriteSheet[0][2]; frames[1] = spriteSheet[0][3]; frames[2] = spriteSheet[0][3]; frames[3] = spriteSheet[0][3]; animation = new Animation(0.85f,frames); animation.setPlayMode(Animation.NORMAL); this.animations.put("idle",animation); frames = new TextureRegion[6]; frames[0] = spriteSheet[0][4]; frames[1] = spriteSheet[0][5]; frames[2] = spriteSheet[0][6]; frames[3] = spriteSheet[0][5]; frames[4] = spriteSheet[0][3]; frames[5] = spriteSheet[0][2]; animation = new Animation(0.2f,frames); animation.setPlayMode(Animation.NORMAL); this.animations.put("attacking",animation); // x = (int)((battleoverlay.getWidth()/2)/6); // y = (int)((battleoverlay.getHeight())/3); // this.setPosition(x*this.getGridX(),y*this.getGridY()); this.setState(BattleEntity.stateBlocking); this.setHeight(48); this.setWidth(48); } BattleHero tmpHero; @Override public void act(float delta) { super.act(delta); for(int i = 0; i< darts.size(); i++){ if(darts.get(i).destroyMe){ darts.remove(i); i--; }else{ darts.get(i).act(delta); } } if(this.getStatus()!=BattleEntity.statusStunned) switch(getState()){ case BattleEntity.stateIdle: if(!currentAnimation.isAnimationFinished(stateTime)){ for(int i = 0;i<BattleGrid.heroes.size;i++){ tmpHero = BattleGrid.heroes.get(i); if(tmpHero.getGridYInt() == this.getGridYInt()){ setState(BattleEntity.stateAttacking); hit = false; } } }else{ Gdx.app.log(Unsealed.LOG,"Setting state to blocking!"); setState(BattleEntity.stateBlocking); BattleGrid.timer.scheduleTask(nextTask(),BattleGrid.random.nextInt(4)); } break; case BattleEntity.stateAttacking: if(currentAnimation.isAnimationFinished(stateTime+0.3f)&&!hit){ hit = true; showDart(true); } if(currentAnimation.isAnimationFinished(stateTime)){ setState(BattleEntity.stateBlocking); BattleGrid.timer.scheduleTask(nextTask(),BattleGrid.random.nextInt(4)); } break; } } @Override public void draw(SpriteBatch batch, float parentAlpha) { super.draw(batch, parentAlpha); for(int i = 0; i< darts.size(); i++){ darts.get(i).draw(batch,parentAlpha); } } @Override public Task nextTask(){ currentTask = new Task() { @Override public void run() { switch(getState()){ case BattleEntity.stateBlocking: //Clam is currently inside its shell. Lets make it peek. Gdx.app.log(Unsealed.LOG, "Going idle..."); setState(BattleEntity.stateIdle); break; } } }; return currentTask; } public void showDart(boolean show){ tmpDart = new PeaDart(atlas,2,-8f,this); tmpDart.setVisible(false); if(show) tmpDart.setVisible(show); darts.add(tmpDart); } }