/** * Unsealed: Whispers of Wisdom. * * Copyright (C) 2012 - Juan 'Nushio' Rodriguez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 of * the License as published by the Free Software Foundation * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package net.k3rnel.unsealed.story.characters; import net.k3rnel.unsealed.story.MapCharacter; import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class Penguin extends MapCharacter { public Penguin(TextureAtlas atlas) { super(atlas); createPlayer(); } public void createPlayer() { // Get our character images to create animations. TextureRegion[][] tmp = getAtlas().findRegion("char-sprites/penguins").split(24,37); setWidth(24); setHeight(37); //Create our animations Animation animation = new Animation(1f, new TextureRegion[]{ tmp[0][0] }); animation.setPlayMode(Animation.LOOP); animations.put("frozen", animation); animation = new Animation(0.1f, new TextureRegion[]{ tmp[0][1] }); animation.setPlayMode(Animation.LOOP); animations.put("animated", animation); } @Override public void updateAnimation() { if(isWalking()) setCurrentAnim("animated"); else setCurrentAnim("frozen"); } }