/** * Unsealed: Whispers of Wisdom. * * Copyright (C) 2012 - Juan 'Nushio' Rodriguez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 of * the License as published by the Free Software Foundation * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package net.k3rnel.unsealed.battle.magic; import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import net.k3rnel.unsealed.battle.BattleEntity; public class Cannonball extends MagicEntity { /** * 0 = gray. 1 = blue. 2 = red. 3 = green. * @param color */ public Cannonball(TextureAtlas atlas, int color, int speed, BattleEntity entity) { super(.1f,0,entity); AtlasRegion atlasRegion = atlas.findRegion( "battle/entities/fireball" ); TextureRegion[][] spriteSheet = atlasRegion.split(34, 25); TextureRegion[] frames = new TextureRegion[3]; frames[0] = spriteSheet[color][0]; frames[1] = spriteSheet[color][1]; frames[2] = spriteSheet[color][2]; Animation attacking = new Animation(0.1f,frames); attacking.setPlayMode(Animation.LOOP); this.animations.put("attacking",attacking); this.setState(BattleEntity.stateAttacking); this.setGrid(entity.getGridXInt()+1,entity.getGridYInt()); this.setHeight(30);this.setWidth(30); offsetX = -(int)entity.getWidth(); offsetY = 30; } }