/**
* Unsealed: Whispers of Wisdom.
*
* Copyright (C) 2012 - Juan 'Nushio' Rodriguez
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 of
* the License as published by the Free Software Foundation
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package net.k3rnel.unsealed.battle.enemies;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.utils.Timer.Task;
import net.k3rnel.unsealed.battle.BattleEnemy;
import net.k3rnel.unsealed.battle.BattleEntity;
import net.k3rnel.unsealed.battle.BattleGrid;
import net.k3rnel.unsealed.battle.BattleHero;
public class Bee extends BattleEnemy {
TextureAtlas atlas;
BattleHero tmpHero;
public Bee(TextureAtlas atlas, int hp, int x, int y) {
super(hp, x, y);
this.offsetX = 25;
this.offsetY = 20;
setGrid(x, y);
this.atlas = atlas;
AtlasRegion atlasRegion = atlas.findRegion( "battle/entities/bee" );
TextureRegion[][] spriteSheet = atlasRegion.split(82, 78);
TextureRegion[] frames = new TextureRegion[2];
frames[0] = spriteSheet[0][0];
frames[1] = spriteSheet[0][1];
Animation animation = new Animation(0.1f,frames);
animation.setPlayMode(Animation.LOOP);
this.animations.put("idle",animation);
frames = new TextureRegion[6];
frames[0] = spriteSheet[0][2];
frames[1] = spriteSheet[0][3];
frames[2] = spriteSheet[0][4];
frames[3] = spriteSheet[0][5];
frames[4] = spriteSheet[0][6];
frames[5] = spriteSheet[0][7];
animation = new Animation(0.1f,frames);
animation.setPlayMode(Animation.NORMAL);
this.animations.put("altattacking",animation);
this.setState(BattleEntity.stateIdle);
this.setHeight(78);
this.setWidth(82);
}
@Override
public void act(float delta) {
super.act(delta);
if(this.getStatus()!=BattleEntity.statusStunned)
switch(getState()){
case BattleEntity.stateAltAttacking:
if(currentAnimation.isAnimationFinished(stateTime)){
for(int i = 0;i<BattleGrid.heroes.size;i++){
tmpHero = BattleGrid.heroes.get(i);
if(tmpHero.getGridYInt() == getGridYInt()){
if(tmpHero.getGridXInt() == getGridXInt()-1){
if(tmpHero.getState()==BattleEntity.stateBlocking)
tmpHero.setHp(tmpHero.getHp()-10);
else
tmpHero.setHp(tmpHero.getHp()-20);
tmpHero.setState(BattleEntity.stateIdle);
}
}
}
moveCharacter();
setState(BattleEntity.stateIdle);
}
break;
}
}
@Override
public void draw(SpriteBatch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
}
@Override
public Task nextTask(){
currentTask = new Task() {
@Override
public void run() {
switch(getState()){
case BattleEntity.stateIdle:
for(int i = 0;i<BattleGrid.heroes.size;i++){
tmpHero = BattleGrid.heroes.get(i);
if(BattleGrid.random.nextInt(100)>70){
if(BattleGrid.checkGrid(tmpHero.getGridXInt()+1,tmpHero.getGridYInt())==null){
if(BattleGrid.moveEntity(getBee(),tmpHero.getGridXInt()+1,tmpHero.getGridYInt()))
setState(BattleEntity.stateAltAttacking);
}
}else{
moveCharacter();
setState(BattleEntity.stateIdle);
}
}
break;
}
}
};
return currentTask;
}
public Bee getBee(){
return this;
}
protected void moveCharacter() {
BattleGrid.moveEntity(this,BattleGrid.getUnusedPosition());
}
@Override
public void setState(int state) {
super.setState(state);
switch(state){
case BattleEntity.stateIdle:
BattleGrid.timer.scheduleTask(nextTask(),BattleGrid.random.nextInt(5));
break;
}
}
}