/** * Unsealed: Whispers of Wisdom. * * Copyright (C) 2012 - Juan 'Nushio' Rodriguez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 of * the License as published by the Free Software Foundation * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package net.k3rnel.unsealed.story.chapter2; import static com.badlogic.gdx.scenes.scene2d.actions.Actions.delay; import static com.badlogic.gdx.scenes.scene2d.actions.Actions.fadeIn; import static com.badlogic.gdx.scenes.scene2d.actions.Actions.fadeOut; import static com.badlogic.gdx.scenes.scene2d.actions.Actions.run; import static com.badlogic.gdx.scenes.scene2d.actions.Actions.sequence; import net.k3rnel.unsealed.Unsealed; import net.k3rnel.unsealed.services.MusicManager.UnsealedMusic; import net.k3rnel.unsealed.story.AbstractChapter; import net.k3rnel.unsealed.story.MapCharacter; import net.k3rnel.unsealed.story.characters.Lidia; import net.k3rnel.unsealed.story.characters.Whisperer; public class Chapter2_4 extends AbstractChapter { /** * Chapter Two: Old Friends * @param game */ public Chapter2_4(Unsealed game) { super(game); mapname="RouteOne"; } @Override public void show() { super.show(); tmpChar = new Lidia(getAtlas()); tmpChar.setPosition(1906,1030); tmpChar.updateAnimation(); tmpChar.setDirection(MapCharacter.dirLeft); characters.add(tmpChar); tmpChar = new Whisperer(getAtlas()); tmpChar.setDirection(MapCharacter.dirRight); tmpChar.setPosition(1350,1090); tmpChar.setVisible(false); tmpChar.updateAnimation(); characters.add(tmpChar); } @Override public void render(float delta) { super.render(delta); game.getMusicManager().play( UnsealedMusic.DESERT ); stage.getSpriteBatch().begin(); //This is probably the bestest "Scene Director" ever made. //Valve should totally hire me. for(MapCharacter character : characters){ if(character instanceof Lidia){ switch(act){ case 0: centerCamera(character); character.getColor().a = 0; character.setWalking(false); actions = sequence(fadeIn(0.95f),delay(0.75f),run(new Runnable() { @Override public void run() { setAct(1); } })); character.addAction(actions); character.setWalking(false); break; case 1: dialog.setText("Lidia: That was a long trip through the desert"); dialog.setVisible(true); break; case 2: dialog.setText("Lidia: Altera is a very big place after all."); break; case 3: dialog.setVisible(false); character.setWalking(true); if(character.getX()>1760){ character.setX(character.getX()-1); centerCamera(character); }else{ character.setDirection(MapCharacter.dirUp); act = 4; } break; case 4: if(character.getY()<1073){ character.setY(character.getY()+1); centerCamera(character); }else{ character.setDirection(MapCharacter.dirLeft); act = 5; } break; case 5: if(character.getX()>1710){ character.setX(character.getX()-1); centerCamera(character); }else{ character.setDirection(MapCharacter.dirLeft); act = 6; } break; case 6: if(character.getX()>1685){ character.setX(character.getX()-1); character.setY(character.getY()+1); centerCamera(character); }else{ character.setDirection(MapCharacter.dirLeft); act = 7; } break; case 7: if(character.getX()>1600){ character.setX(character.getX()-1); centerCamera(character); }else{ character.setDirection(MapCharacter.dirLeft); act = 8; } break; case 8: if(character.getX()>1575){ character.setX(character.getX()-1); character.setY(character.getY()-1); centerCamera(character); }else{ character.setDirection(MapCharacter.dirLeft); act = 9; } break; case 9: if(character.getX()>1505){ character.setX(character.getX()-1); centerCamera(character); }else{ character.setDirection(MapCharacter.dirLeft); act = 10; } break; case 10: if(character.getX()>1490){ character.setX(character.getX()-1); character.setY(character.getY()+1); centerCamera(character); }else{ character.setDirection(MapCharacter.dirLeft); act = 11; } break; case 11: if(character.getX()>1480){ character.setX(character.getX()-1); centerCamera(character); }else{ character.setDirection(MapCharacter.dirLeft); character.setWalking(false); act = 12; } break; case 12: dialog.setText("Whisperer: Ryuken is up ahead. It looks deserted."); dialog.setVisible(true); break; case 13: dialog.setText("Lidia: Strange, I guess the rumours Mimi heard were correct."); break; case 14: dialog.setText("Lidia: The Guardian is there though. I can sense it."); break; case 15: dialog.setText("Whisperer: Be careful. The creatures have begun to behave more violent.\n" + "It looks like they're scared of something. "); break; case 16: dialog.setVisible(false); act = 17; character.setWalking(true); break; case 18: character.setWalking(true); if(character.getX()>1300){ character.setX(character.getX()-1); centerCamera(character); }else{ character.setDirection(MapCharacter.dirUp); act = 19; } break; case 19: if(character.getY()<1200){ character.setY(character.getY()+1); centerCamera(character); }else{ character.setDirection(MapCharacter.dirUp); act = 20; } break; case 20: game.setScreen(new Chapter2_5(game)); break; } } if(character instanceof Whisperer){ switch(act){ case 12: character.getColor().a = 0; character.setWalking(false); actions = sequence(fadeIn(0.95f),delay(0.75f),run(new Runnable() { @Override public void run() { } })); character.addAction(actions); character.setWalking(false); character.setVisible(true); break; case 15: dialog.setVisible(false); actions = sequence(fadeOut(0.95f),delay(0.75f),run(new Runnable() { @Override public void run() { setAct(18); } })); character.addAction(actions); break; } } character.act(delta); if(character.isVisible()) character.draw(stage.getSpriteBatch(), 1); } stage.getSpriteBatch().end(); if(dialog.isVisible()){ hud.act(delta); hud.draw(); } } }