/** * Unsealed: Whispers of Wisdom. * * Copyright (C) 2012 - Juan 'Nushio' Rodriguez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 of * the License as published by the Free Software Foundation * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package net.k3rnel.unsealed.battle.enemies; import java.util.ArrayList; import java.util.List; import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import com.badlogic.gdx.utils.Timer.Task; import net.k3rnel.unsealed.battle.BattleEnemy; import net.k3rnel.unsealed.battle.BattleEntity; import net.k3rnel.unsealed.battle.BattleGrid; import net.k3rnel.unsealed.battle.BattleHero; import net.k3rnel.unsealed.battle.magic.MagicEntity; import net.k3rnel.unsealed.battle.magic.PeaDart; public class SandTurtle extends BattleEnemy { List<MagicEntity> darts; MagicEntity tmpDart; TextureAtlas atlas; public SandTurtle(TextureAtlas atlas, int hp, int x, int y) { super(hp,x,y); this.atlas = atlas; darts = new ArrayList<MagicEntity>(); AtlasRegion atlasRegion = atlas.findRegion( "battle/entities/turtle" ); TextureRegion[][] spriteSheet = atlasRegion.split(80, 80); TextureRegion[] frames = new TextureRegion[2]; frames[0] = spriteSheet[0][0]; frames[1] = spriteSheet[0][1]; Animation animation = new Animation(1f,frames); animation.setPlayMode(Animation.LOOP); this.animations.put("idle",animation); frames = new TextureRegion[6]; frames[0] = spriteSheet[1][0]; frames[1] = spriteSheet[1][1]; frames[2] = spriteSheet[1][2]; frames[3] = spriteSheet[1][3]; frames[4] = spriteSheet[1][4]; frames[5] = spriteSheet[1][5]; animation = new Animation(0.2f,frames); animation.setPlayMode(Animation.NORMAL); this.animations.put("attacking",animation); offsetX = 20; offsetY = 10; setGrid(x, y); // x = (int)((battleoverlay.getWidth()/2)/6); // y = (int)((battleoverlay.getHeight())/3); // this.setPosition(x*this.getGridX(),y*this.getGridY()); this.setState(BattleEntity.stateIdle); this.setHeight(80); this.setWidth(80); } @Override public void act(float delta) { super.act(delta); if(this.getStatus()!=BattleEntity.statusStunned) switch(getState()){ case BattleEntity.stateAttacking: if(currentAnimation.isAnimationFinished(stateTime)){ showDart(true); setState(BattleEntity.stateIdle); } break; } for(int i = 0; i< darts.size(); i++){ if(darts.get(i).destroyMe){ darts.remove(i); i--; }else{ darts.get(i).act(delta); } } } @Override public void draw(SpriteBatch batch, float parentAlpha) { super.draw(batch, parentAlpha); for(int i = 0; i< darts.size(); i++){ darts.get(i).draw(batch, parentAlpha); } } BattleHero tmpHero; @Override public Task nextTask(){ currentTask = new Task() { @Override public void run() { switch(getState()){ case BattleEntity.stateIdle: for(int i = 0;i<BattleGrid.heroes.size;i++){ tmpHero = BattleGrid.heroes.get(i); if(tmpHero.getGridYInt() == getGridYInt()){ setState(BattleEntity.stateAttacking); }else{ moveCharacter(); setState(BattleEntity.stateIdle); } } break; } } }; return currentTask; } public SandTurtle getGhost(){ return this; } public void showDart(boolean show){ tmpDart = new PeaDart(atlas,4,-10.4f,this); tmpDart.setVisible(false); if(show) tmpDart.setGrid(this.getGridXInt(),this.getGridYInt()); tmpDart.setVisible(show); darts.add(tmpDart); } protected void moveCharacter() { switch(BattleGrid.random.nextInt(4)){ case 0://Up if(this.getGridYInt()+1<3) if(BattleGrid.checkGrid(this.getGridXInt(),this.getGridYInt()+1)==null){ BattleGrid.moveEntity(this, this.getGridXInt(), this.getGridYInt()+1); } break; case 1://Down if(this.getGridYInt()-1>-1) if(BattleGrid.checkGrid(this.getGridXInt(),this.getGridYInt()-1)==null){ BattleGrid.moveEntity(this, this.getGridXInt(), this.getGridYInt()-1); } break; case 2://Do move towards hero for(int i = 0;i<BattleGrid.heroes.size;i++){ tmpHero = BattleGrid.heroes.get(i); if(tmpHero.getGridYInt() > getGridYInt() && getGridYInt()<3){ BattleGrid.moveEntity(this, this.getGridXInt(), this.getGridYInt()+1); }else if(tmpHero.getGridYInt() < getGridYInt() && getGridYInt()>=0){ BattleGrid.moveEntity(this, this.getGridXInt(), this.getGridYInt()-1); } } break; case 3: for(int i = 0;i<BattleGrid.heroes.size;i++){ tmpHero = BattleGrid.heroes.get(i); if(tmpHero.getGridYInt() > getGridYInt() && getGridYInt()<3){ BattleGrid.moveEntity(this, this.getGridXInt(), this.getGridYInt()+1); }else if(tmpHero.getGridYInt() < getGridYInt() && getGridYInt()>=0){ BattleGrid.moveEntity(this, this.getGridXInt(), this.getGridYInt()-1); } } break; } } @Override public void setState(int state) { super.setState(state); switch(state){ case BattleEntity.stateIdle: BattleGrid.timer.scheduleTask(nextTask(),BattleGrid.random.nextInt(5)); break; } } }