/** * Unsealed: Whispers of Wisdom. * * Copyright (C) 2012 - Juan 'Nushio' Rodriguez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 of * the License as published by the Free Software Foundation * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package net.k3rnel.unsealed.battle.magic; import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import net.k3rnel.unsealed.battle.BattleEntity; public class Shield extends MagicEntity { public Shield(TextureAtlas atlas, BattleEntity entity) { super(0,0,entity); AtlasRegion atlasRegion = atlas.findRegion( "battle/entities/shield-blue" ); TextureRegion[][] spriteSheet = atlasRegion.split(128, 128); TextureRegion[] frames = new TextureRegion[6]; frames[0] = spriteSheet[1][3]; frames[1] = spriteSheet[2][0]; frames[2] = spriteSheet[2][1]; frames[3] = spriteSheet[2][2]; frames[4] = spriteSheet[3][0]; frames[5] = spriteSheet[3][1]; Animation blocking = new Animation(0.1f,frames); blocking.setPlayMode(Animation.LOOP); this.animations.put("blocking",blocking); this.setState(BattleEntity.stateBlocking); this.setGrid(entity.getGridXInt(),entity.getGridYInt()); this.setHeight(128); this.setWidth(128); offsetX = 50; offsetY = 35; } @Override public void act(float delta) { // TODO Auto-generated method stub super.act(delta); } }