/* * Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.utilities; import org.lwjgl.BufferUtils; import javax.vecmath.Matrix4f; import java.nio.FloatBuffer; import static org.lwjgl.opengl.GL11.glGetFloat; /** * A simple helper class for various tasks. * * @author Benjamin Glatzel <benjamin.glatzel@me.com> */ public final class Helper { // Prevent instantiation private Helper() { } /** * Returns true if the flag at the given byte position * is set. * * @param value Byte value storing the flags * @param index Index position of the flag * @return True if the flag is set */ public static boolean isFlagSet(byte value, short index) { return (value & (1 << index)) != 0; } /** * Sets a flag at a given byte position. * * @param value Byte value storing the flags * @param index Index position of the flag * @return The byte value containing the modified flag */ public static byte setFlag(byte value, short index) { return (byte) (value | (1 << index)); } public static void readMatrix(int type, Matrix4f target) { FloatBuffer matrix = BufferUtils.createFloatBuffer(16); glGetFloat(type, matrix); for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) target.setElement(j, i, matrix.get()); } public static FloatBuffer matrixToBuffer(Matrix4f mat) { FloatBuffer matrixBuffer = BufferUtils.createFloatBuffer(16); for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) matrixBuffer.put(mat.getElement(j, i)); matrixBuffer.flip(); return matrixBuffer; } }