/*
* Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.input;
import com.google.common.collect.Lists;
import org.terasology.entitySystem.EntityRef;
import org.terasology.logic.manager.GUIManager;
import java.util.List;
/**
* A Bind Axis is an simulated analog input axis, maintaining a value between -1 and 1. It is linked to
* a positive BindableButton (that pushes the axis towards 1) and a negative BindableButton (that pushes it towards -1)
*
* @author Immortius
*/
public class BindableAxisImpl implements BindableAxis {
private String id;
private BindAxisEvent event;
private BindableButton positiveInput;
private BindableButton negativeInput;
private float value = 0;
private List<BindAxisSubscriber> subscribers = Lists.newArrayList();
private SendEventMode sendEventMode = SendEventMode.WHEN_NON_ZERO;
public BindableAxisImpl(String id, BindAxisEvent event, BindableButton positiveButton, BindableButton negativeButton) {
this.id = id;
this.event = event;
this.positiveInput = positiveButton;
this.negativeInput = negativeButton;
}
@Override
public String getId() {
return id;
}
@Override
public void setSendEventMode(SendEventMode mode) {
sendEventMode = mode;
}
@Override
public SendEventMode getSendEventMode() {
return sendEventMode;
}
@Override
public void subscribe(BindAxisSubscriber subscriber) {
this.subscribers.add(subscriber);
}
@Override
public void unsubscribe(BindAxisSubscriber subscriber) {
this.subscribers.remove(subscriber);
}
@Override
public float getValue() {
return value;
}
void update(EntityRef localPlayer, float delta, EntityRef target) {
boolean posInput = positiveInput.getState() == ButtonState.DOWN;
boolean negInput = negativeInput.getState() == ButtonState.DOWN;
float targetValue = 0;
if (!GUIManager.getInstance().isConsumingInput()) {
if (posInput) {
targetValue += 1.0f;
}
if (negInput) {
targetValue -= 1.0f;
}
}
// TODO: Interpolate, based on some settings (immediate, linear, lerp?)
float newValue = targetValue;
if (sendEventMode.shouldSendEvent(value, newValue)) {
event.prepare(id, newValue, delta, target);
localPlayer.send(event);
sendEventToSubscribers(delta, target);
}
value = newValue;
}
private void sendEventToSubscribers(float delta, EntityRef target) {
for (BindAxisSubscriber subscriber : subscribers) {
subscriber.update(value, delta, target);
}
}
}