/*
* Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.logic.manager;
import gnu.trove.list.array.TIntArrayList;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL15;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
/**
* Provides support for creating and buffering Vertex Buffer Objects.
*
* @author Benjamin Glatzel <benjamin.glatzel@me.com>
*/
public class VertexBufferObjectManager {
private static VertexBufferObjectManager _instance = null;
private final TIntArrayList _vertexBufferObjectPool = new TIntArrayList();
public static VertexBufferObjectManager getInstance() {
if (_instance == null) {
_instance = new VertexBufferObjectManager();
}
return _instance;
}
private IntBuffer createVbos(int size) {
IntBuffer buffer = BufferUtils.createIntBuffer(size);
GL15.glGenBuffers(buffer);
return buffer;
}
public synchronized int getVboId() {
while (_vertexBufferObjectPool.size() > 0) {
int id = _vertexBufferObjectPool.removeAt(_vertexBufferObjectPool.size() - 1);
GL15.glDeleteBuffers(id);
}
return createVbos(1).get(0);
}
public synchronized void putVboId(int vboId) {
if (vboId > 0) {
_vertexBufferObjectPool.add(vboId);
}
}
public void bufferVboData(int id, FloatBuffer buffer, int drawMode) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, id);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, drawMode);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}
public void bufferVboElementData(int id, IntBuffer buffer, int drawMode) {
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, id);
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, drawMode);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
}
public void bufferVboData(int id, ByteBuffer buffer, int drawMode) {
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, id);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, drawMode);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}
public void bufferVboElementData(int id, ByteBuffer buffer, int drawMode) {
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, id);
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, buffer, drawMode);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);
}
}