/* * Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.rendering.shader; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL13; import org.terasology.game.CoreRegistry; import org.terasology.logic.LocalPlayer; import org.terasology.logic.manager.AssetManager; import org.terasology.rendering.assets.Texture; import static org.lwjgl.opengl.GL11.glBindTexture; /** * Shader parameters for the Block shader program. * * @author Benjamin Glatzel <benjamin.glatzel@me.com> */ public class ShaderParametersBlock implements IShaderParameters { private Texture terrainTex; public ShaderParametersBlock() { } @Override public void applyParameters(ShaderProgram program) { if (terrainTex == null) { terrainTex = AssetManager.loadTexture("engine:terrain"); } GL13.glActiveTexture(GL13.GL_TEXTURE0); glBindTexture(GL11.GL_TEXTURE_2D, terrainTex.getId()); LocalPlayer localPlayer = CoreRegistry.get(LocalPlayer.class); program.setInt("carryingTorch", localPlayer.isCarryingTorch() ? 1 : 0); program.setFloat3("colorOffset", 1.0f, 1.0f, 1.0f); program.setInt("textured", 1); } }