/*
* Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.rendering.shader;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.terasology.game.CoreRegistry;
import org.terasology.logic.LocalPlayer;
import org.terasology.logic.manager.AssetManager;
import org.terasology.rendering.assets.Texture;
import static org.lwjgl.opengl.GL11.glBindTexture;
/**
* Shader parameters for the Block shader program.
*
* @author Benjamin Glatzel <benjamin.glatzel@me.com>
*/
public class ShaderParametersBlock implements IShaderParameters {
private Texture terrainTex;
public ShaderParametersBlock() {
}
@Override
public void applyParameters(ShaderProgram program) {
if (terrainTex == null) {
terrainTex = AssetManager.loadTexture("engine:terrain");
}
GL13.glActiveTexture(GL13.GL_TEXTURE0);
glBindTexture(GL11.GL_TEXTURE_2D, terrainTex.getId());
LocalPlayer localPlayer = CoreRegistry.get(LocalPlayer.class);
program.setInt("carryingTorch", localPlayer.isCarryingTorch() ? 1 : 0);
program.setFloat3("colorOffset", 1.0f, 1.0f, 1.0f);
program.setInt("textured", 1);
}
}