package org.terasology.components;
import org.terasology.entitySystem.Component;
/**
* @author Immortius <immortius@gmail.com>
*/
public final class LocalPlayerComponent implements Component {
// View Direction should be in another component, possible Creature?
public float viewYaw = 0;
public float viewPitch = 0;
// Should this be in another component? Player probably.
public boolean isDead = false;
public float respawnWait = 0;
// Should be here I think (only the local player needs to know the slot),
// but equipped item will need to be reflected elsewhere so it can
// be replicated to all players
public int selectedTool = 0;
public float handAnimation = 0;
}