package org.terasology.components; import org.terasology.entitySystem.Component; /** * @author Immortius <immortius@gmail.com> */ public final class LocalPlayerComponent implements Component { // View Direction should be in another component, possible Creature? public float viewYaw = 0; public float viewPitch = 0; // Should this be in another component? Player probably. public boolean isDead = false; public float respawnWait = 0; // Should be here I think (only the local player needs to know the slot), // but equipped item will need to be reflected elsewhere so it can // be replicated to all players public int selectedTool = 0; public float handAnimation = 0; }